Replace is held G instead of Ctrl (Ctrl+W/Ctrl+D were hit while flying)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 20:16:59 -04:00
co-authored by Claude Opus 5.5
parent 0679878e69
commit da81de1b6c
11 changed files with 59 additions and 37 deletions
+3 -3
View File
@@ -50,7 +50,7 @@ function renderBuildBar() {
const status = performance.now() - GAME.statusT < 3200 ? GAME.status : '';
const ng = ghostBlocks.size + ghostMachines.length + ghostMolds.length;
const afford = ids.map(id => canAfford(pieceCostNow(PIECE_BY_ID[id]), 1) ? 1 : 0).join('');
const key = [cat, P.id, tip && tip.id, afford, GAME.wallMat, Math.round(money), GAME.ctrl, GAME.pieceDir[P.id], !!GAME.drag, GAME.dragDir, GAME.filterCfg.inv, GAME.filterCfg.m.join('.'), ng, ghostMissing, status, GAME.statusKind, innerWidth, innerHeight, SET.uiScale].join('|');
const key = [cat, P.id, tip && tip.id, afford, GAME.wallMat, Math.round(money), GAME.replace, GAME.pieceDir[P.id], !!GAME.drag, GAME.dragDir, GAME.filterCfg.inv, GAME.filterCfg.m.join('.'), ng, ghostMissing, status, GAME.statusKind, innerWidth, innerHeight, SET.uiScale].join('|');
if (key === lastBuildKey) return;
lastBuildKey = key;
let h = '<div class="bb-head">' + BUILD_CATS.map(([name], k) => `<button class="bb-tab${k === cat ? ' on' : ''}" data-cat="${k}">${esc(name)}</button>`).join('')
@@ -74,7 +74,7 @@ function renderBuildBar() {
const variant = pieceUsesWall(P) ? `<span class="chip hot"><span class="sw" style="display:inline-block;vertical-align:-2px;width:9px;height:9px;margin-right:4px;background:${rgbOf(WALL_OF[GAME.wallMat])}"></span>${esc(MD[WALL_OF[GAME.wallMat]].name.toLowerCase())} · R</span>`
: P.filter ? `<span class="chip hot">${fc.inv ? 'carries' : 'drops'} ${fc.m.length ? sws(fc.m) : 'nothing'} · F</span>${dirChip}`
: dir ? dirChip : '';
bar.querySelector('.bb-status').innerHTML = variant + (GAME.ctrl ? '<span class="chip hot">Replace · Ctrl</span>' : '')
bar.querySelector('.bb-status').innerHTML = variant + (GAME.replace ? '<span class="chip hot">Replace · G</span>' : '')
+ (ng ? `<span class="chip ok">${ng} ghost pieces waiting${ghostMissing ? ', some short on materials' : ''}.</span>` : '')
+ (status ? `<span class="chip ${GAME.statusKind === 'info' ? 'ok' : 'bad'}">${esc(status)}</span>` : '');
const pop = $('bb-pop'); pop.hidden = !tip;
@@ -83,7 +83,7 @@ function renderBuildBar() {
pop.innerHTML = `<div class="bb-title">${pieceIcon(tip.id)}<b>${esc(tip.name)}</b></div><div class="bb-chips">${chipCost(pieceCostNow(tip))}<span class="chip">${size}</span>${tip.power ? `<span class="chip">${tip.power} power</span>` : ''}</div>
<div class="bb-desc">${esc(tip.desc)}</div><div class="bb-place"><b>How to place</b> ${tip.kind === 'block' ? 'Drag for a line, Shift-drag for a rectangle; out of reach becomes ghosts.' : 'Click to place.'}${tip.dirs && tip.kind === 'block' ? ' A dragged line runs the way you drag it; a single click uses <kbd>R</kbd>.' : tip.dirs ? ' <kbd>R</kbd> turns it.' : pieceUsesWall(tip) ? ' <kbd>R</kbd> picks the material.' : ''}</div>
${tip.filter ? `<div class="bb-place">New ones will ${esc(filterSentence(GAME.filterCfg))}. <kbd>F</kbd> sets materials and mode (or click materials in the bag, or <kbd>T</kbd> over one); <kbd>F</kbd> on a placed filter changes its whole row.</div>` : ''}
<div class="bb-place"><kbd>Ctrl</kbd> replace · <kbd>Ctrl</kbd>+<kbd>Z</kbd> undo · right click take back · middle mouse pick · hold <kbd>C</kbd>/<kbd>X</kbd> copy/cut · <kbd>V</kbd> paste</div>`;
<div class="bb-place">hold <kbd>G</kbd> replace · <kbd>Ctrl</kbd>+<kbd>Z</kbd> undo · right click take back · middle mouse pick · hold <kbd>C</kbd>/<kbd>X</kbd> copy/cut · <kbd>V</kbd> paste</div>`;
const tile = bar.querySelector(`[data-piece="${tip.id}"]`); if (!tile) { pop.hidden = true; return; }
const r = tile.getBoundingClientRect(), br = bar.getBoundingClientRect(), w = pop.getBoundingClientRect().width;
pop.style.left = `${Math.max(8, Math.min(innerWidth - w - 8, r.left + r.width / 2 - w / 2)) - br.left}px`;