Nozzle and rain count only their own grains in flight; factory launches uncapped (t95)

This commit is contained in:
2026-10-29 18:12:47 -04:00
parent 3b427aeecc
commit d936f65553
5 changed files with 62 additions and 3 deletions
+6
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@@ -610,3 +610,9 @@ above, including:
cells. Exclude dedicated construction materials from give, discovery and blowing. On load,
clear loose construction grains and their bag/nozzle inventory; preserve owned blocks,
slope seals and machines. Ordinary wall ingredients still become rubble, scrap or bars.
- **Separate airborne allowances (t95, 2026-10-28).** The owner accepts a nozzle cap but
factory production must never stall because of a shared flyer limit. Only bag-blown grains
count toward the raised nozzle allowance (4,000); only rain counts toward rain's 2,500.
Factory launches remain uncapped. A full nozzle allowance says “Too much in the air.”
The 4,000 tuning preserves the existing eight-second blown-pile collapse check; 6,000 did not.
+14
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@@ -4,6 +4,20 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-29: t95 separate nozzle and rain flight allowances (Codex)
- Nozzle counts bag flyers only, up to 4,000, with “Too much in the air.” feedback;
rain counts only rain, up to 2,500. Factory launches remain uncapped. No worldgen/save changes.
- Files: src/sim/{vacuum,weather}.js, test/t_nozzle.js, docs/DESIGN.md, tasks/t95* and this log.
- Eight new checks failed first; all 37 headless suites passed (19 nozzle checks).
Initial 6,000 allowance failed existing collapse checks; 4,000 passes without physics/test changes.
Only browser test: /tmp/playwright-test-t95.py (held right click, limit toast/resume, busy factory,
no page errors); inspected shots/t95-nozzle-limit.png (pixel). Sandbox startup stalled;
outside-sandbox GPU run passed after correcting test setup. No full browser suite.
- CPU flyTick median/p95 at 20,000 flyers: before 0.40/0.45 ms, after 0.25/0.33 ms;
timings are noisy and update code is unchanged. Combined 100 blow/rain calls: 7.6 ms after.
Logs: /tmp/t95-{headless-final,browser-final,perf-final}.log. Owner playtest pending. No commit.
## 2026-10-29: t97 keep construction grains out of the bag (Codex)
- PARTMAT now blocks give/discovery, inventory/refunds and single/mixed blowing. Load clears
+5 -2
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@@ -90,10 +90,13 @@ function toolBlow(cx, cy, r, m, mix) {
cx = nz.ox + nz.dx * nz.dist - 0.5;
cy = nz.oy + nz.dy * nz.dist - 0.5;
}
if (flyers.length > 3000) return { placed: 0, status: '' };
// Factory output and rain do not use the nozzle allowance.
let airborne = 0;
for (const f of flyers) if (f.bag) airborne++;
if (airborne >= 4000) return { placed: 0, status: 'Too much in the air.' };
// nozzle 0 is a trickle for careful work, the widest a torrent
const rate = 1 + r + ((r * r) >> 1);
const n = pickM ? rate : Math.min(bag[m], rate);
const n = Math.min(4000 - airborne, pickM ? rate : Math.min(bag[m], rate));
let placed = 0;
for (let k = 0; k < n; k++) {
const gm = pickM ? pickM() : m;
+4 -1
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@@ -28,8 +28,11 @@ function worldWater() {
function absorbSteam(x) { if (chunkWork) { chunkEvent('moist', x); return; } const b = Math.min(weather.moist.length - 1, Math.max(0, (x / WBAND) | 0)); weather.moist[b] += 1; }
// Send about k drops (snowflakes where it is freezing) down from the clouds over x0..x1; returns how many fell
function spawnRain(x0, x1, k) {
if (flyers.length > 2500) return 0;
let airborne = 0;
for (const f of flyers) if (f.rain) airborne++;
if (airborne >= 2500) return 0;
let n = Math.floor(k) + (wrnd() < k - Math.floor(k) ? 1 : 0), made = 0;
n = Math.min(n, 2500 - airborne);
for (; n > 0; n--) {
const x = Math.floor(x0 + wrnd() * (x1 - x0));
if (x < 0 || x >= W) continue;
+33
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@@ -29,4 +29,37 @@ for (const distance of [run('3 * REACH'), run('5 * REACH')]) {
const nearby = blowSand(30, 0);
check('aiming inside reach still lands sand around the cursor', nearby.cursorDistance <= BRUSH_AND_SETTLING_MARGIN, nearby.cursorDistance.toFixed(2));
// Factory launches must not consume the nozzle or weather allowances.
flatWorld(run, 640, 512, 480);
run(`bag[SAND] = 30000; bagTotal = 30000;
placeBlock(BP_BELT, 1, 20, 20, true);
for (let k = 0; k < 10000; k++) {
const i = 79 * W + 83; setCell(i, SAND, 20, 0);
tickStamp++; carryColumn(i, 1, null);
}`);
check('a belt chute launches ten thousand grains without a shared cap', run('flyers.length === 10000 && mat[79*W+83] === EMPTY'));
check('busy chutes do not pause the nozzle', run('toolBlow(330, 400, 6, SAND).placed === 25'));
check('busy chutes and nozzle do not pause rain', run('spawnRain(0, W, 10) === 10'));
run(`flyers.length = 0; for (let k = 0; k < 3001; k++) toolBlow(330, 400, 0, SAND);`);
check('a long hold continues past the old shared limit', run('toolBlow(330, 400, 0, SAND).placed === 1'));
run(`flyers.length = 0; for (let k = 0; k < 3999; k++) toolBlow(330, 400, 0, SAND);`);
check('wide nozzle stops exactly at its own raised allowance', run('toolBlow(330, 400, 6, SAND).placed === 1 && flyers.length === 4000'));
check('nozzle limit explains the pause and keeps the bag intact', run(`(() => {
const before = bag[SAND], r = toolBlow(330, 400, 6, SAND);
return r.placed === 0 && r.status === 'Too much in the air.' && bag[SAND] === before;
})()`));
check('nozzle allowance does not stop rain', run('spawnRain(0, W, 2501) === 2500'));
check('rain stops at its own allowance', run('spawnRain(0, W, 1) === 0'));
run('flyers.splice(0, 1)');
check('nozzle resumes as soon as one own grain leaves flight', run('toolBlow(330, 400, 6, SAND).placed === 1'));
run('setCell(100*W+100, SAND, 20, 0); launchGrain(100*W+100, 100, 40, 0, 0)');
check('production continues with both allowances full', run('flyers.length === 6501 && !flyers[6500].bag && !flyers[6500].rain'));
run(`flyers.length=0; spawnRain(0, W, 2500);`);
check('full rain allowance does not block the nozzle', run('toolBlow(330, 400, 6, SAND).placed === 25'));
run('flyers.length=0; spawnRain(0,W,2500); for(const f of flyers) f.age=900; flyTick();');
check('rain can resume after its grains land', run('spawnRain(0,W,1) === 1'));
run('flyers.length=0; bag[SAND]=10000; bagTotal=10000;');
run(`for(let k=0;k<3999;k++) toolBlow(330,400,0,SAND); toolVacuum(330,450,100,()=>true);`);
check('vacuum removal also frees nozzle allowance', run('toolBlow(330,400,6,SAND).placed > 1'));
done();