Grinder and Saw hopper blocks replace the Refiner and Stone cutter in the menu (t4)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+6
-2
@@ -31,8 +31,8 @@ function howText(e) {
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case 'blow': return 'Air blown through molten iron burned off its extra carbon.';
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case 'alloy': return `${F} melted into molten copper and the two mixed.`;
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case 'char': return `${F} got hot with no air to burn in, and charred.`;
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case 'refine': return `Sifted out of ${f} by a Refiner.`;
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case 'cut': return `Cut from ${f} by a Stone cutter.`;
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case 'refine': return `Ground out of ${f}.`;
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case 'cut': return `Cut from ${f} by a saw.`;
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default: return '';
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}
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}
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@@ -93,6 +93,10 @@ function hoverInfo(ax, ay) {
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if (mm.type === 'silo') t2.push(mm.sn ? `holds ${mm.sn.toLocaleString('en-US')} / ${SILO_CAP.toLocaleString('en-US')} ${MD[mm.sm].name.toLowerCase()}` : `empty (holds ${SILO_CAP.toLocaleString('en-US')} grains of one material)`, mm.open ? 'gate open · F shuts it' : 'gate shut · F opens it');
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if (mm.type === 'cutter') t2.push(mm.blocked ? 'stopped: clear the space under it' : tick - (mm.busyT || -999) < 30 ? 'cutting' : 'idle: drop stone rubble in', `${(stats.bricks || 0).toLocaleString('en-US')} bricks cut`);
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if (mm.type === 'refiner') t2.push(mm.blocked ? 'stopped: clear the space under its chute' : tick - (mm.busyT || -999) < 30 ? 'grinding' : 'idle: drop rubble, gravel, sand or dirt in', `${(stats.refined || 0).toLocaleString('en-US')} ground, ${(stats.refinedOre || 0).toLocaleString('en-US')} ore found`);
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} else if (isProcCode(b)) {
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const s = procState.get((ay >> 2) * BW + (ax >> 2)), saw = b === BP_SAW;
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t1 = saw ? 'Saw' : 'Grinder';
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t2.push(s && s.blocked ? 'stopped: clear the space under it' : s && tick - s.busyT < 30 ? saw ? 'cutting' : 'grinding' : saw ? 'idle: drop stone rubble on top' : 'idle: drop rubble, gravel, sand or dirt on top', saw ? `${(stats.bricks || 0).toLocaleString('en-US')} bricks cut` : `${(stats.refined || 0).toLocaleString('en-US')} ground, ${(stats.refinedOre || 0).toLocaleString('en-US')} ore found`);
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} else if (p === P_FILTER) {
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const fb = ((ay / BS) | 0) * BW + ((ax / BS) | 0), pr = filterParts(filterInfo(fb)), ar = blockV[fb] & 128 ? '→' : '←';
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t1 = 'Filter ' + ar; t2.push(`drops ${pr.drops}`, `carries ${pr.rides} ${ar}`, 'F to change · I shows all');
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