Piles near the bot sort, and 20 times faster; burning fuel keeps the slow pace (t21)
- SORTP 0.003 -> 0.06: ore sinks through 8 rows of ash in about 7 s near the bot. - wakeBotPowder(): every 8 ticks, areas with loose grains within 100 grains of the bot get a sorting chance; far away, resting piles still sleep. - Sinking through burning fuel stays at 0.003, so buried burning piles still char and furnace beds behave as tuned. World generation settles at the old rate: seeds are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -10,6 +10,7 @@ function simTick() {
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pulseTick();
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entTick();
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if (flyers.length) flyTick();
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if (tick % 8 === 0) wakeBotPowder();
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simMove();
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heatPass();
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for (let c = 0; c < NCH; c++) if (awake[c]) awake[c]--;
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