Minimap with zoom in the bottom right, full map on M; cards move to the bottom centre (t32)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -252,6 +252,14 @@ above, including:
|
||||
career and come along; buildings stay on their claim and wait (they don't run) until you
|
||||
travel back from the notebook's Claims page.
|
||||
|
||||
- **A minimap and a full map (t32, 2026-10-24).** Bottom right: a minimap around the bot with
|
||||
zoom (1 to 16 grains per pixel) and a Map button; M opens the full map (wheel zoom, drag to
|
||||
pan, centre on bot, markers for the bot and the dock). Both draw from one low-resolution colour
|
||||
image of the world (1 pixel per 2 grains, 4 on worlds wider than 4096) that refreshes a few
|
||||
32-grain areas a frame, nearest the bot first, and respects fog of war. Onboarding cards moved
|
||||
to the bottom centre to make room; mute moved to Shift+M. Bigger worlds and several claims
|
||||
made it easy to get lost.
|
||||
|
||||
- **Long waits show what's happening (t30, 2026-10-24).** Generating, loading, opening a claim
|
||||
and travelling show the loading overlay with a title, a moving bar and the current step
|
||||
("Laying rock and ore", "Unpacking", "Building the world"...). Generation runs as steps that
|
||||
|
||||
+8
-3
@@ -390,7 +390,7 @@ Shared player state; the world save remains a complete standalone fallback.
|
||||
Starting, loading and quitting a game; modal dialogs; the pause menu.
|
||||
- functions: showLoading, enterGame, setupNewWorld, startNewWorld, startFromSave, loadSavedWorld, quitToTitle, refreshContinue, anyModal, openModal, closeModal, closeAllModals, topModal, dialog, openPause, renderWorlds
|
||||
|
||||
### src/ui/settings.js (124 lines)
|
||||
### src/ui/settings.js (125 lines)
|
||||
The settings screen.
|
||||
- functions: openSettings, renderSettings, applySettings, toggleFullscreen, confirmWipe
|
||||
- variables: SET_TABS, setTab
|
||||
@@ -418,7 +418,7 @@ The selected tool and piece: R / Q / E, drill width, filter picker, the selectio
|
||||
Discovery cards, hover info (I) and the cursor label.
|
||||
- functions: showCard, howText, discoveryCard, reactionsOf, hoverInfo, renderInfo, drawCursorLabel
|
||||
|
||||
### src/ui/input.js (89 lines)
|
||||
### src/ui/input.js (91 lines)
|
||||
Keyboard and mouse listeners.
|
||||
- functions: isTyping
|
||||
- variables: canvas
|
||||
@@ -442,7 +442,12 @@ Previews drawn under the cursor: build ghosts, drill aim and pulses, selections,
|
||||
Events from the simulation (emit) turned into sounds, toasts and cards.
|
||||
- functions: drainEvents
|
||||
|
||||
### src/ui/loop.js (133 lines)
|
||||
### src/ui/map.js (93 lines)
|
||||
Shared world colours, minimap and full map.
|
||||
- functions: resetMap, mapArea, updateMap, drawMap, mapFit, drawFullMap, openMap, zoomMap, zoomMinimap
|
||||
- variables: MAP_S, MAP
|
||||
|
||||
### src/ui/loop.js (134 lines)
|
||||
The frame loop and boot.
|
||||
- functions: scanVisible, frame, boot
|
||||
- variables: lastT, acc, lastRender, frameMs, simMs, fpsSm, ambientT
|
||||
|
||||
@@ -4,6 +4,16 @@ What agents have done, newest first. Add an entry for every piece of work: the d
|
||||
note or request it was for, what changed, the files touched, the tests run, and anything left
|
||||
open or not verified. Keep each entry short; the git history has the details.
|
||||
|
||||
## 2026-10-24: t32: minimap and full map (Claude Code, Codex)
|
||||
|
||||
- `src/ui/map.js`: colour cache (`resetMap`, `mapArea`, `updateMap` from the frame loop),
|
||||
minimap (`#minimap` in `#hud .br`, `SET.minimap`, `SET.minimapZoom`), full map modal `m-map`
|
||||
(`openMap`, `zoomMap`, drag pan). `input.js`: M map, Shift+M mute. `#cards` moved to `.bc`.
|
||||
- Frame time on Medium: 2.18 ms with the minimap off, 2.29 ms on.
|
||||
- Tests: play.py map checks (buttons, zoom setting, cache updates after digging, fog black, M/Esc,
|
||||
Shift+M, cards in .bc, setting hides it, frame time). `run_all.py --browser` ALL PASSED.
|
||||
Screenshots `shots/t32-hud.png`, `shots/t32-map.png`, `shots/t32-map-fog.png`.
|
||||
|
||||
## 2026-10-24: New worlds get camp names too (Claude Code, Codex)
|
||||
|
||||
- The new-world dialog prefills `claimName(seed, existing names)` instead of "World N", and
|
||||
|
||||
Reference in New Issue
Block a user