Vacuum: pick up what you click, blow out what's in hand (t20)
A drag takes only the material it starts on (Shift: everything). The blow selection is the hand: click or Q/E for one material, Ctrl+click for a mix. Empty materials leave the hand, an empty hand blows nothing, and a pickup fills an empty hand. Removes the pick-up marks and the F vacuum menu. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -169,19 +169,19 @@ function copyCode(code) {
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function controlsHtml() {
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const kb = [
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['Fly', 'W A S D'], ['Boost while flying', 'Shift'], ['Tool modifier (while not flying)', 'Shift'], ['Use tool', 'Left mouse'], ['Second action', 'Right mouse'],
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['Tools', '1 – 4'], ['Cycle what you blow · piece', 'Q / E'], ['Switch build tab', 'Shift + Q / E'], ['Variant: material · direction · flip', 'R'], ['Wall or mold material menu (Build)', 'F'],
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['Mark/unmark what is under the cursor (Vacuum)', 'R'], ['Vacuum menu: what to pick up and blow', 'F (with the Vacuum, away from anything to use)'], ['Add to blow · to pick up (Vacuum)', 'Ctrl+click · Ctrl+right-click a bag name'], ['Blow everything loose in the bag', 'Shift + right click'], ['Nozzle or brush size', '[ ] or Shift + wheel'],
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['Tools', '1 – 4'], ['Cycle what is in hand · piece', 'Q / E'], ['Switch build tab', 'Shift + Q / E'], ['Variant: material · direction · flip', 'R'], ['Wall or mold material menu (Build)', 'F'],
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['Pick up what you click (Vacuum)', 'Left drag · Shift: everything'], ['Put in hand (Vacuum)', 'Click a bag name · Q/E'], ['Add to the mix (Vacuum)', 'Ctrl+click a bag name'], ['Blow everything loose in the bag', 'Shift + right click'], ['Nozzle or brush size', '[ ] or Shift + wheel'],
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['Replace what is built (Build)', 'Hold G'], ['Copy a box of what you built', 'Hold C, drag'], ['Cut a box (refunded, paste it back)', 'Hold X, drag'], ['Paste again', 'V'], ['Undo building', 'Ctrl + Z'], ['Blueprint library', 'B'], ['Zoom', 'Mouse wheel'], ['Interact (gates, molds, fans, filters)', 'F'], ['Thermal lens', 'H'], ['Info overlay: filters, belt and tube directions', 'I'], ['Bot lamp', 'L'],
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['Pick the piece under the cursor (with its direction and settings)', 'Middle mouse'], ['Notebook', 'N'], ['Clear all blueprint ghosts', 'Delete'], ['Save', 'Ctrl + S'], ['Pause · menu', 'Esc'], ['Mute', 'M'],
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];
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const pad = [
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['Fly', 'Left stick'], ['Boost', 'Left stick pushed all the way'], ['Aim', 'Right stick'], ['Use tool · suck', 'RT'], ['Second action · blow', 'LT'], ['Tools', 'LB / RB'],
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['Cycle what you blow · piece', 'D-pad ← →'], ['Brush size', 'D-pad ↑ ↓'], ['Interact', 'A'], ['Variant · mark material', 'X'], ['Thermal lens', 'Y'],
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['Cycle what is in hand · piece', 'D-pad ← →'], ['Brush size', 'D-pad ↑ ↓'], ['Interact', 'A'], ['Variant · tune drill', 'X'], ['Thermal lens', 'Y'],
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['Cancel', 'B'], ['Zoom', 'R3'], ['Lamp', 'L3'], ['Notebook', 'View / Back'], ['Menu', 'Menu / Start'],
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];
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const tools = [
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['1 Resonance drill', 'Hold left click to send pulses from the bot toward the cursor: rock they shake hard enough shatters and falls as rubble, ore, coal or scrap, and trees come apart into wood chunks and acorns. Q and E set the pulse width: narrow bores a tunnel fast, wide clears a big cone slowly, medium is in between. R over a material tunes the drill to it, so only that shatters (great for pulling a vein out of the rock); R again untunes. Built blocks are never harmed. Better bits dig harder rock, faster and further.'],
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['2 Vacuum', 'Left click picks up everything, or only marked materials once you mark some. F opens the vacuum menu to mark what to pick up (⬇) and blow (⬆). R over a grain marks it. Hold Shift while not flying to take everything. Right click blows the ⬆ materials as an even mix, bars one at a time; Shift + right click blows an even mix of everything loose in the bag. Click a bag name or use Q/E to blow only one; it stays chosen when empty. Ctrl+click a bag name adds it to what you blow; Ctrl+right-click adds it to what you pick up.'],
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['2 Vacuum', "Left drag picks up what you click, locking onto the first loose material it reaches. Right click blows what is in hand. Click a bag name or use Q/E to choose one; Ctrl+click adds or removes it from the mix. Bars blow alone. Empty materials leave the hand. Picking up fills an empty hand. Shift while not flying takes everything; Shift + right click blows everything loose in the bag."],
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['3 Build', 'Places pieces on a grid of 4×4 blocks: wall blocks, belts, tubes, filters, grates, gates, pipes, pumps and outlets, machines (fans, the Refiner) and molds. Drag for a line, hold Shift while dragging for a filled rectangle. Right click takes a piece back. Your bot flies through anything you build.'],
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['4 Igniter', 'Heats a small spot to 640°C, and its flame reaches a few grains into a pile. Enough to light coal and wood that touch air.'],
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['Copy, cut and paste', 'Hold C (copy) or X (cut) and drag a box over what you built; let go and it is picked up, ready to paste. Cut takes it down and refunds it to your bag. Click to place ghosts: your bot builds them from your bag when it is close. R flips, V pastes again, right click or Esc stops. Ctrl+Z undoes building. The notebook (B) keeps saved blueprints and a few starter designs.'],
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@@ -191,9 +191,9 @@ function controlsHtml() {
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<p class="label grouphead">Keyboard and mouse</p>${tbl(kb)}<p class="label grouphead">Gamepad</p>${tbl(pad)}
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<p class="label grouphead">First steps</p>
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<p class="note">1. Drill down a little. Stone falls as rubble; coal (dark seams), copper ore (green speckles) and clay (reddish) come loose too.<br>
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2. With the Vacuum, left click to pick up loose materials. To take only coal, copper ore, rubble or clay, mark what you want in the vacuum menu (F).<br>
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2. With the Vacuum, left drag to pick up the loose material you click. Shift takes everything.<br>
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3. Build (3) a chamber of stone wall blocks with a one-block vent in the roof, a floor of clay Grates, and an Ingot mold right under the grates. The notebook's Blueprints tab has this as a starter design.<br>
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4. In the vacuum menu (F), mark coal and copper ore with ⬆ to blow both. Fly inside (the bot passes through what you build) and right click to blow an even mix onto the grates: about 50 of each. (Ore first and coal on top works too; coal buried under ore will not light.) Light a coal grain on top with the Igniter.<br>
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4. Ctrl+click coal and copper ore in the bag to blow a mix. Fly inside (the bot passes through what you build) and right click to blow an even mix onto the grates: about 50 of each. (Ore first and coal on top works too; coal buried under ore will not light.) Light a coal grain on top with the Igniter.<br>
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5. When the ingot sets, bars drop out of the bottom of the mold onto whatever is under it. Leave one open block under it: a belt below that carries them off, or vacuum them up. Leftover metal stays for the next firing. Ingot molds empty themselves: bars, junk and scrap drop below, slag is thrown away and the grate above is raked. Removing any mold returns its set metal to your bag: whole bars as bars, the rest as scrap.<br>
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Screw tubes carry grains and whole bars: feed bars in from a belt, turn corners and unload at the mouth.<br>
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6. Blow the bars into the trade dock: they sell the moment they drop through its grate, and bars pay far more than ore. Watch the Market page for orders that pay double. Money buys belts, screw tubes and fans; pay down the claim there too.<br>
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