New worlds get generated camp names like new claims (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -442,7 +442,7 @@ Previews drawn under the cursor: build ghosts, drill aim and pulses, selections,
|
||||
Events from the simulation (emit) turned into sounds, toasts and cards.
|
||||
- functions: drainEvents
|
||||
|
||||
### src/ui/loop.js (127 lines)
|
||||
### src/ui/loop.js (133 lines)
|
||||
The frame loop and boot.
|
||||
- functions: scanVisible, frame, boot
|
||||
- variables: lastT, acc, lastRender, frameMs, simMs, fpsSm, ambientT
|
||||
|
||||
@@ -4,6 +4,12 @@ What agents have done, newest first. Add an entry for every piece of work: the d
|
||||
note or request it was for, what changed, the files touched, the tests run, and anything left
|
||||
open or not verified. Keep each entry short; the git history has the details.
|
||||
|
||||
## 2026-10-24: New worlds get camp names too (Claude Code, Codex)
|
||||
|
||||
- The new-world dialog prefills `claimName(seed, existing names)` instead of "World N", and
|
||||
follows seed edits until the player types their own name; a blank name falls back to it too
|
||||
(`src/ui/loop.js`, `session.js`). play.py checks updated. All tests pass.
|
||||
|
||||
## 2026-10-24: t30: progress while generating, loading and saving (Claude Code, Codex)
|
||||
|
||||
- `worldgen.js`: `worldSteps` generator yields `[fraction, label]`; `generateWorld` (sync, tests)
|
||||
|
||||
Reference in New Issue
Block a user