Silo contents at a glance (t38); drill aimed past its reach stays calm (t41)
Silos show a wide fill window in the material's colour in both looks, and the cursor label names the contents anywhere over the outline. Aiming the drill beyond its reach keeps normal colours, marks where the pulse stops, and drops the red circle and the out-of-reach toast. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -98,6 +98,13 @@ Details and numbers live in the code and in `docs/systems/`.
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## Decisions
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- **Distant drill aim is normal (t41, 2026-10-26).** The owner normally points beyond the
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drill's reach and expects players to do the same. Keep the pulse colour and light crosshair,
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mark the pulse's far edge, and omit distance warnings for the drill. Other tools still warn.
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- **Silo contents are visible without opening the gate (t38, 2026-10-26).** The owner wants
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contents beside the cursor anywhere over the outline and a material-coloured fill window at
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every zoom in both looks, while keeping the real steel silo shape.
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- **Square corners hold grains (t39, 2026-10-26).** The owner wants square wall staircases to
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hold material instead of leaking through each touching corner. Powder, liquid and gas cannot
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step diagonally between two solid neighbours; powder neighbours still allow free piles to
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