Fog of war reveals the ground around the bot through rock (t17)

Also: board rule to write tasks from chat in our own words, task
descriptions rewritten that way, and a note on lost web-board descriptions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 12:29:08 -04:00
co-authored by Claude Opus 5.5
parent a95f664f7d
commit b4245871ae
11 changed files with 74 additions and 8 deletions
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@@ -234,6 +234,10 @@ above, including:
the bag; Ctrl+click a bag name adds it to the blow mix and Ctrl+right-click to pick-up; the menu
is one line per material because the first version was too large.
- **Fog of war also reveals the ground around the bot (t17, 2026-10-24).** About 20 grains in every
direction, through rock, fully clear with a soft edge. Line of sight alone hid everything inside
the ground, so the owner couldn't see what was around them or where to dig.
## Ideas not built yet
- **Concrete**, as a stronger wall material from rubble.
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@@ -221,10 +221,10 @@ World state: the per-cell typed arrays, alloc(), ambient temperature by depth, w
- functions: emit, bagCap, discover, alloc, depthU, depthY, computeAmbient, fillNoise, wakeXY, wakeHeatXY, wakeIdx, wakeHeatIdx
- variables: W, H, N, CW, CH, NCH, mat, temp, life, flags, stamp, part, mach, digp, noiseB, airS, netId, isPow, occ, surfY, dirtY, graniteY, basaltY, magmaY, roofY, AMB, worldSeed, surfBase, underD, shallowD, lapse, BW, BH, NB, blockP, blockV, ents, bgm, flyers, ghostBlocks, ghostMolds, awake, hot, hotLvl, tick, tickStamp, machines, molds, nets, pcells, powerDirty, beltL, beltR, tubeLists, brokenMachines, ghostMachines, ghostBlocked, EV, bot, bag, bagTotal, player, seen, ledger, stats
### src/sim/fog.js (35 lines)
### src/sim/fog.js (46 lines)
Exploration only: never changes grains or the random stream.
- functions: fogAlloc, fogMark, fogSeen, fogInit, fogLook, fogRevealAround, fogRevealAll
- variables: FOG, fog, FW, FH
- variables: FOG, FOG_SENSE, fog, FW, FH
### src/sim/cells.js (176 lines)
Cell helpers (setCell, move, enter) and the falling-sand movement of powders, liquids and gases (simMove).
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@@ -4,6 +4,19 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-24: t17 Fog of war reveals the ground around the bot (Claude Code, Codex)
- `src/sim/fog.js`: `FOG_SENSE = 20`; `fogLook` also reveals every fog cell within 20 grains,
through rock (full to 16, fading to 20). Claude rewrote Codex's per-grain `Math.hypot` loop to
work per fog cell. `fogLook` cost: 0.042 → 0.043 ms (every 4 ticks).
- `test/t_fog.js`: rock 12 grains away is seen, near the edge partly, 25 away still hidden.
- `docs/systems/fog.md`, DESIGN.md decision. Also: `.kandown/kandown_work.md` rule to write
tasks from chat in our own words (no owner labels, dates or quotes); t16/t19 descriptions
rewritten that way; `docs/kandown.md` notes that web-board descriptions were lost.
- Tests: `run_all.py --browser` all pass (220 `play.py` checks). `t_smooth` half-resolution failed
on two runs while the machine was loaded (load 6–10) and passed on the final run; timing
`fogLook` showed the change is not the cause. Screenshot `shots/fog-sense.png` checked.
## 2026-10-24: t19 Vacuum blow all visual (Claude Code, Codex)
- The owner's description was lost in kandown; chosen in chat: bag rows light up and the card
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@@ -49,6 +49,10 @@ kandown daemon stop # stop that daemon
Find it with `tasks/<id>_*.md`; don't rename it.
- `kandown create` has no body option: write the body into the file after creating it.
- `depends_on` blocks a move to Done until the listed tasks are done.
- **Descriptions typed on the web board can be lost.** On 2026-10-24 the owner created t16–t19
on the web board with descriptions; the files were saved with a title and no body. The owner
believes it is a bug in the web daemon (not investigated). A task with only a title may have
had a description: ask the owner, then write their words under `## Context` yourself.
## A task file
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@@ -13,6 +13,10 @@ Every four ticks, 256 rays from the bot's centre reveal up to 48 grains. The las
grains fade out. Solid and powder stop sight after a four-grain fade into their face;
air, gas and liquid pass sight. Bars and machine voids do not block it.
Each look also senses the ground around the bot through rock: every fog cell within
`FOG_SENSE` (20 grains) of the bot is revealed, fully clear out to 16 grains and fading to
nothing at 20, so the player can see ore and caves next to their tunnel and choose where to dig.
## Saving
The fog buffer is saved and exported with the other typed arrays, without a save version