Served with isolation headers; start-screen capability notices; tests on the real GPU (t88 phase 1)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-27 19:11:42 -04:00
co-authored by Claude Opus 5.5
parent 9781aa3ee1
commit b2c9ad9533
22 changed files with 376 additions and 91 deletions
+24 -4
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@@ -15,8 +15,28 @@ python3 build.py
python3 tools/serve.py # builds, serves at http://localhost:8000 and rebuilds when src/ changes
```
Opening `dist/index.html` directly works too. The game is one self-contained page with no
downloads; sound and graphics are all generated in code. Saves stay in your browser.
The game must be served: use `python3 tools/serve.py` locally, or serve `dist/` with any web
server that sends these headers. Opening `dist/index.html` from disk is no longer supported.
Use HTTPS when hosting remotely (localhost works over HTTP).
nginx, in the site's `server` or `location` block:
```nginx
add_header Cross-Origin-Opener-Policy same-origin always;
add_header Cross-Origin-Embedder-Policy require-corp always;
```
Caddy, in the site block alongside `root * /path/to/dist` and `file_server`:
```caddyfile
header {
Cross-Origin-Opener-Policy same-origin
Cross-Origin-Embedder-Policy require-corp
}
```
These are plain static files, so a small server is enough. The game is one self-contained page
with no downloads; sound and graphics are generated in code. Saves stay in your browser.
- To keep or move a world, use Pause → Export world file.
- To load one, use Settings → Load a world file on the title screen, or Pause → Import world file
during a game. World files exported from the claude.ai version load here too.
@@ -36,11 +56,11 @@ You need Node (tested with 22), Python 3, and Playwright for the browser tests a
```sh
uv venv .venv
uv pip install --python .venv/bin/python -r requirements.txt
.venv/bin/python -m playwright install chromium
.venv/bin/python -m playwright install chromium firefox
```
If uv is not installed, `python3 -m venv .venv` and
`.venv/bin/pip install -r requirements.txt` also work; then install Chromium as above.
`.venv/bin/pip install -r requirements.txt` also work; then install the browsers as above.
After that, plain `python3` works for every command below; the browser scripts switch to
`.venv` on their own.
+1 -1
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@@ -6,7 +6,7 @@ code) into one classic script, so they share one global scope and 'use strict' a
src/sim/base.js applies to all of it. No bundler, no dependencies.
Writes:
dist/index.html the full page: open it, or serve with python3 tools/serve.py
dist/index.html the full page: serve with python3 tools/serve.py
dist/deepgrain-foundry.html the same without <!doctype>/<head>/<body>, for hosts (like a
claude.ai artifact) that wrap the page themselves
dist/bundle-lines.json where each source file starts in dist/index.html, so a line number
+11 -6
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@@ -19,8 +19,9 @@ src/render/ drawing: the pixel look (CPU) and the smooth look (WebGL2)
src/ui/ the browser shell: input, HUD, build menu, notebook, settings, saves,
audio, the frame loop
test/ headless suites (t_*.js) and their harness; browser tests (play.py,
t_smooth.py, t_dev_console.py); run_all.py
t_smooth.py, t_dev_console.py, t_caps.py, firefox_smoke.py); run_all.py
tools/ serve.py (build, serve, rebuild on change), server.py (isolated HTTP), shot.py (screenshots),
browser.py (shared launch/GPU choice), caps.py (capability report),
where.py, map.py, perf.py, playthrough.py, use_venv.py (switches browser
scripts to .venv), scenes/ (screenshot setups), experiments/
(measurements and reports)
@@ -441,10 +442,10 @@ Game shell (src/ui/): browser only. This file: settings, the GAME state object,
- functions: loadSettings, saveSettings, el, esc, rgbOf, fmtT, toast, setStatus
- variables: SET_DEFAULT, SET, TOOLS, ICONS, BAG_ORDER, GAME, keys, hudDirty, $
### src/ui/title.js (46 lines)
The title screen art.
- functions: buildTitleCells, drawTitle
- variables: FONT5, TITLE
### src/ui/title.js (74 lines)
Startup capabilities and title art.
- functions: checkCapabilities, renderCapabilityNotice, canStartGame, buildTitleCells, drawTitle
- variables: REQUIRE_GPU_AND_THREADS, CAPS, CAPS_CHECK, FONT5, TITLE
### src/ui/saves.js (224 lines)
Saves in IndexedDB, world files (export / import) and the blueprint library.
@@ -456,7 +457,7 @@ Shared player state; the world save remains a complete standalone fallback.
- functions: careerState, validCareer, applyCareerState, loadCareer, claimName, openNewClaim, travel, renderClaimsTab
- variables: career, claimBusy
### src/ui/session.js (158 lines)
### src/ui/session.js (160 lines)
Starting, loading and quitting a game; modal dialogs; the pause menu.
- functions: showLoading, enterGame, setupNewWorld, startNewWorld, startFromSave, loadSavedWorld, quitToTitle, refreshContinue, anyModal, openModal, closeModal, closeAllModals, topModal, dialog, openPause, renderWorlds
@@ -564,6 +565,7 @@ The frame loop and boot.
## Tests and tools
- `test/firefox_smoke.py`: An isolated Firefox title screen and three seconds of a new pixel world.
- `test/furnace_play.js`: Fires a starter furnace design repeatedly the way a player would, without cleaning it out between firings, to see whether it clogs. Usage: node test/furnace_play.js [design] [ore] [coal] [firings] [roll] [mode] mode: 'mix' (even ore/coal mix blown in), 'layers' (ore first, coal on top), 'vent' (blown in from above through the vent)
- `test/harness.js`: Loads the simulation (the src/sim/ files listed in src/manifest.json, joined in order into one script, the same way build.py joins them) so scenarios can drive it headlessly in Node. Errors point at the real file and line (sim/pipes.js:42), not at the joined script.
- `test/play.py`: Play-test in a real browser: mouse, keyboard and a mocked gamepad drive the game; save and continue. Screenshots go to shots/play/ (or the folder given as the first argument). Pixel look unless the second argument is 'smooth'.
@@ -571,6 +573,7 @@ The frame loop and boot.
- `test/t_bar_stacking.js`: Resting bars snap into pairs of grains and tip off narrow supports.
- `test/t_basics.js`: Basics: drilling to rubble, the vacuum and blowing, walls, the ingot mold and bars, belts, blueprints, save/load.
- `test/t_build.js`: Building: undo (Ctrl+Z), cut, replace a machine with Ctrl, pasting ghosts, and the fan heat warning.
- `test/t_caps.py`: Capability detection, title warnings and the future startup gate.
- `test/t_conveyors.js`: Screw conveyors that never carry liquid (it flows through), screw and belt throughput, filters.
- `test/t_corner_seal.js`: Corner-touching square walls seal loose grains without changing free piles or worldgen.
- `test/t_cursor.js`: Ore identification, cached connected veins, ping timing, settings and label lifetime.
@@ -601,6 +604,8 @@ The frame loop and boot.
- `test/t_water.js`: Water conservation, settling, ledge pouring, boundaries, pipes and phase changes. Tall worlds keep geothermal heat out of the ponds.
- `test/t_weather.js`: Weather: no more springs; steam rises into clouds and rains back; showers; snow when it is freezing.
- `test/t_world.js`: Trees from acorns, charcoal, brick, density, water/lava/snow/ice, full-bag refunds, drill reach, ballistic blowing, snowy mountains.
- `tools/browser.py`: Shared isolated HTTP sessions; callers attach hooks before navigating to url.
- `tools/caps.py`: Print isolation, WebGPU adapter info and GL renderer for installed browsers.
- `tools/map.py`: Regenerate the file and symbol index at the end of docs/PROJECT_MAP.md.
- `tools/perf-measure.js`: Temporary wrappers live only in the profiling page, never in the simulation bundle.
- `tools/perf-scenes.js`: Seeded worlds, no storage round-trip (saves quantize heat and land flying grains).
+31 -10
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@@ -71,8 +71,30 @@ diff -r /tmp/before /tmp/after
to pixels cleanly, and that the thermal lens works.
- Run them one at a time. Two headless browsers at once can starve each other, and
`t_smooth.py`'s half-resolution check then fails. `run_all.py` runs them one after the other.
- Rebuild first (`python3 build.py`). They load `dist/index.html`. `run_all.py --browser`
rebuilds for you.
- Rebuild first (`python3 build.py`); `run_all.py --browser` rebuilds for you. All browser tools
use `tools/browser.py` and `tools/server.py`: a free-port background HTTP server serves the
built page with COOP/COEP headers and shuts down after the browser. No `file://` loads.
- Choose Chromium graphics with `--gpu real|soft` or `DEEPGRAIN_GPU=real|soft` (the command line
wins). This works for the suite runner, individual browser tests, screenshots and profiler.
Real mode uses ANGLE Vulkan on the host GPU; soft uses SwiftShader and sets
`window.__allowSoftwareGL` before load. The explicit software-fallback test still uses soft
mode with that override off. Firefox uses its own default graphics backend.
The default is **real**, including the profiler and `caps.py`. No colour tolerances were
changed. The play test holds the slow-save fixture open during its screenshot, waits for
tool/selection UI updates, disables camera lead after testing it, and gives the gamepad drill
a known reachable target; these checks do not depend on GPU speed or earlier digging.
- `python3 tools/caps.py` prints isolation, actual WebGPU adapter info and the GL renderer for
Chromium and installed Firefox. Real mode requires a hardware Chromium adapter.
- `test/t_caps.py` checks missing, null and rejected WebGPU adapters, both title notices, warning
mode and the future `REQUIRE_GPU_AND_THREADS` startup gate. Its forced notice screenshot is
`shots/t88-p1-notice.png`.
- Install Firefox with `.venv/bin/python -m playwright install firefox`.
`python3 test/firefox_smoke.py` checks isolation and the WebGPU notice, starts a pixel world,
runs three seconds and checks page errors. `run_all.py --browser` includes it and prints a
skip note if Firefox is absent; an installed browser that fails to launch is a failure.
- Linux WebGPU currently needs Firefox Nightly; the notice points to `about:config` →
`dom.webgpu.enabled`. Sources: [Mozilla's experimental features](https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Experimental_features#webgpu_api)
and [GPUWeb implementation status](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#firefox).
## Screenshots: tools/shot.py
@@ -106,10 +128,9 @@ python3 tools/shot.py shots/silo.png --setup tools/scenes/clear-sky.js \
## Pitfalls
- **WebGL in headless Chromium.** The browser tests use SwiftShader for portable graphics checks:
launch with `--use-gl=angle --use-angle=swiftshader --enable-unsafe-swiftshader`. Also set
`window.__allowSoftwareGL = true` before the page loads (`add_init_script`); otherwise the game
sees software rendering and switches to the pixel look. `tools/shot.py` does both.
- **GPU access in headless Chromium.** Real mode needs access to GPU devices and driver caches;
a filesystem sandbox can silently force software rendering. Use `tools/caps.py` to check.
Soft mode is available for machines without a GPU. Both modes load isolated HTTP pages.
- **Top-level `const` and `let` are not `window` properties.** In the page, `window.SM` is
`undefined` even though `SM` exists. Write `typeof SM !== 'undefined'`, or use the bare name.
Functions declared with `function` are on `window`.
@@ -176,12 +197,12 @@ python3 tools/shot.py shots/silo.png --setup tools/scenes/clear-sky.js \
tiny timings and tails can be noisy, and a zero baseline has no meaningful percent change.
Performance runs launch Chromium with
`--use-angle=vulkan --enable-features=Vulkan --enable-gpu --ignore-gpu-blocklist --enable-gpu-rasterization`.
`--use-angle=vulkan --enable-features=Vulkan,VulkanFromANGLE --enable-gpu --ignore-gpu-blocklist --enable-gpu-rasterization --enable-unsafe-webgpu`.
They record the unmasked GPU/renderer, cores, browser version, viewport/world size,
`crossOriginIsolated`, `navigator.gpu`, source hash and elapsed time. They refuse software
renderers or missing isolation. Chromium needs access to the host GPU devices; a filesystem
`crossOriginIsolated`, `navigator.gpu`, source hash and elapsed time. Real mode refuses software
renderers; both modes require isolation. Chromium needs access to the host GPU devices; a filesystem
sandbox that hides `/dev/dri`/NVIDIA devices must be lifted for this measurement. The browser
tests' SwiftShader numbers are not a performance baseline.
tests' SwiftShader numbers (and explicit `--gpu soft` profiler runs) are not a hardware performance baseline.
The existing in-game Performance stats toggle shows smoothed CPU world/light/overlay times
and movement/heat/rest per simulation tick. Detailed renderer clocks are off by default
+13
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@@ -4,6 +4,19 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-27: t88 phase 1, serving and capability checks (Claude Code + Codex)
- The game must be served with COOP/COEP (README has nginx and Caddy lines; opening from disk is
dropped). The title screen checks `crossOriginIsolated` and a WebGPU adapter (`CAPS`,
`checkCapabilities` in `src/ui/title.js`) and shows a notice; warnings only until
`REQUIRE_GPU_AND_THREADS` is flipped in Phases 2-3.
- Browser tests and tools load through `tools/browser.py` + `tools/server.py`, on the real GPU by
default (`--gpu soft` / `DEEPGRAIN_GPU=soft` for SwiftShader). `tools/caps.py` prints isolation
and WebGPU per browser; `test/firefox_smoke.py` runs in `run_all.py --browser` when Firefox is
installed. Chromium 156: isolated, WebGPU on the RTX 5070. Playwright Firefox 157: isolated, no
WebGPU (Linux).
- Tests: `python3 test/run_all.py --browser` all passed on the real GPU.
## 2026-10-27: t88 phase 0, profiler and baseline (Claude Code + Codex)
- `tools/perf.py` rewritten: real GPU (ANGLE Vulkan flags), served by the new `tools/server.py`
+1
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@@ -48,6 +48,7 @@
<div class="titlewrap">
<canvas id="titleart" width="320" height="80" aria-label="Deepgrain Foundry"></canvas>
<p class="tagline">Dig. Smelt. Cast your own tools. Every grain is simulated, and nothing turns into anything unless the physics says so.</p>
<div id="cap-notice" class="plate note" role="status" hidden></div>
<div class="tmenu" id="tmenu">
<button class="btn primary" id="btn-continue" hidden>Continue <small id="continue-meta"></small></button>
<button class="btn" id="btn-worlds" hidden>Worlds <small>load · rename · delete</small></button>
+2
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@@ -291,6 +291,8 @@ input.text { background: var(--soot-0); border: 1px solid var(--soot-4); border-
#titleart { width: min(820px, 100%); aspect-ratio: 4 / 1; display: block; margin: 0 auto; image-rendering: pixelated; max-width: 100%; }
.titlewrap { align-self: center; display: flex; flex-direction: column; align-items: center; gap: 18px; padding-block: 24px; }
.tagline { color: var(--ash); max-width: 52ch; text-align: center; margin: -6px 0 4px; text-wrap: balance; }
#cap-notice { max-width: 64ch; padding: 8px 14px; color: var(--melt-hot); }
#cap-notice p { margin: 6px 0; }
.tmenu { display: flex; flex-direction: column; gap: 8px; width: min(360px, 100%); }
.tmenu .btn { padding: 10px 14px; text-align: left; display: flex; justify-content: space-between; align-items: center; }
.tmenu .btn small { color: var(--ash); font-size: 0.82em; }
+2
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@@ -32,6 +32,7 @@ async function setupNewWorld(seed, w, h, name, carried, title = 'Generating worl
if (carried) applyCareerState(carried);
}
async function startNewWorld(seed, w, h, name = '') {
if (!await canStartGame()) return false;
try {
const worlds = await listWorlds();
await setupNewWorld(seed, w, h, cleanWorldName(name, claimName(seed, worlds.map(w => w.name))));
@@ -45,6 +46,7 @@ async function startNewWorld(seed, w, h, name = '') {
} catch (e) { showLoading(false); toast('Could not create a world. Browser storage is unavailable.'); }
}
async function startFromSave(sv, onProgress) {
if (!await canStartGame()) return false;
onProgress = onProgress || ((f, s) => showLoading(true, f, s, 'Loading world'));
auInit();
GAME.paused = true;
+29 -1
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@@ -1,4 +1,32 @@
// The title screen art.
// Startup capabilities and title art.
const REQUIRE_GPU_AND_THREADS = false;
const CAPS = { isolated: self.crossOriginIsolated === true, webgpu: false, adapterInfo: null, ready: false };
async function checkCapabilities() {
try {
const adapter = navigator.gpu && await navigator.gpu.requestAdapter();
CAPS.webgpu = !!adapter;
const info = adapter && adapter.info;
if (info) CAPS.adapterInfo = { vendor: info.vendor, architecture: info.architecture, device: info.device, description: info.description };
} catch (e) { CAPS.webgpu = false; }
CAPS.ready = true;
renderCapabilityNotice();
}
function renderCapabilityNotice() {
const messages = [];
if (!CAPS.isolated) messages.push("Deepgrain needs to be served (for example with python3 tools/serve.py) so it can use all CPU cores; opened from a file it can't.");
if (!CAPS.webgpu) messages.push(/Firefox\//.test(navigator.userAgent)
? 'WebGPU is unavailable. In Firefox, open about:config and set dom.webgpu.enabled to true, then restart. On Linux, use Firefox Nightly. If no graphics adapter is available, try Chrome or Edge.'
: 'WebGPU is unavailable. Use a browser with WebGPU (Chrome or Edge).');
const notice = $('cap-notice');
notice.replaceChildren(...messages.map(text => { const p = document.createElement('p'); p.textContent = text; return p; }));
notice.hidden = !messages.length;
}
async function canStartGame() {
await CAPS_CHECK;
return !REQUIRE_GPU_AND_THREADS || (CAPS.isolated && CAPS.webgpu);
}
const CAPS_CHECK = checkCapabilities();
// ---------- Title art ----------
const FONT5 = {
D: ['11110', '10001', '10001', '10001', '10001', '10001', '11110'], E: ['11111', '10000', '10000', '11110', '10000', '10000', '11111'],
+38
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@@ -0,0 +1,38 @@
"""An isolated Firefox title screen and three seconds of a new pixel world."""
import json
from pathlib import Path
import sys
sys.path.insert(0, str(Path(__file__).resolve().parent.parent / 'tools'))
from use_venv import ensure_playwright
ensure_playwright()
from browser import capabilities, consume_gpu_option, installed, launch
consume_gpu_option()
if not installed('firefox'):
print('SKIP firefox_smoke.py: Playwright Firefox is not installed')
sys.exit(0)
with launch(browser_name='firefox') as (_, page, url):
errors = []
page.on('pageerror', lambda e: errors.append(str(e)))
page.add_init_script("localStorage.setItem('deepgrain.settings', JSON.stringify({look:'pixel', sv:2}));")
page.goto(url)
caps = capabilities(page)
print('Firefox: ' + json.dumps(caps))
assert caps['isolated']
if not caps['webgpu']:
assert page.locator('#cap-notice').is_visible()
text = page.inner_text('#cap-notice')
assert 'about:config' in text and 'dom.webgpu.enabled' in text and 'Firefox Nightly' in text
print('PASS Firefox isolation and capability notice')
page.click('#btn-new')
page.fill('#nw-seed', '424242')
page.select_option('#nw-size', '2048x1024')
page.click('#btn-generate')
page.wait_for_function('GAME.running && !GAME.loading', timeout=60000)
before = page.evaluate('tick')
page.wait_for_timeout(3000)
assert page.evaluate('tick') > before
assert not errors, errors
print('PASS Firefox new world runs for three seconds without page errors')
+28 -15
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@@ -4,20 +4,19 @@
import json, sys, pathlib, re
sys.path.insert(0, str(pathlib.Path(__file__).resolve().parent.parent / 'tools'))
from use_venv import ensure_playwright; ensure_playwright()
from playwright.sync_api import sync_playwright
from browser import launch, consume_gpu_option
consume_gpu_option()
root = pathlib.Path(__file__).resolve().parent.parent
out = pathlib.Path(sys.argv[1] if len(sys.argv) > 1 else root / 'shots' / 'play'); out.mkdir(parents=True, exist_ok=True)
url = (root / 'dist' / 'index.html').as_uri()
fails = []
def check(name, cond, extra=''):
print(('PASS ' if cond else 'FAIL ') + name + (f' [{extra}]' if extra != '' else ''))
if not cond: fails.append(name)
with sync_playwright() as p:
b = p.chromium.launch()
ctx = b.new_context(viewport={'width': 1280, 'height': 800})
pg = ctx.new_page()
with launch(viewport={'width': 1280, 'height': 800}) as (b, pg, url):
ctx = pg.context
logs = []
pg.add_init_script("if (!localStorage.getItem('deepgrain.settings')) localStorage.setItem('deepgrain.settings', JSON.stringify({look:'pixel', sv:2}));")
pg.on('pageerror', lambda e: logs.append(f'PAGEERROR: {e}'))
pg.on('console', lambda m: logs.append(f'{m.type}: {m.text}') if m.type == 'error' else None)
pg.goto(url); pg.evaluate("SET.fog = false"); pg.wait_for_timeout(300)
@@ -61,13 +60,13 @@ with sync_playwright() as p:
check('Continue loads the migrated seed and playtime', pg.evaluate('worldSeed === 12345 && GAME.playTime >= 3661 && !!GAME.worldId'))
pg.evaluate("""() => {
window.__pack = packBuffers;
packBuffers = async b => { await new Promise(r => setTimeout(r, 600)); return __pack(b); };
packBuffers = async b => { await new Promise(r => { window.__finishSave = r; }); return __pack(b); };
window.__saving = saveWorld('main', true);
}""")
pg.locator('#saving').wait_for(state='visible')
pg.screenshot(path=str(out / 'saving-progress.png'))
check('slow save shows the saving chip', pg.is_visible('#saving'))
pg.evaluate('async () => { await __saving; packBuffers = __pack; }')
pg.evaluate('async () => { __finishSave(); await __saving; packBuffers = __pack; }')
check('saving chip hides when the save ends', not pg.is_visible('#saving'))
pg.evaluate('quitToTitle()')
names = {}
@@ -248,7 +247,8 @@ with sync_playwright() as p:
led = ev(camera_offset)
check('camera leads toward the pointer when enabled', all(b - a > 2 for a, b in zip(centred, led)), led)
pg.mouse.move(*mouse)
ev(f'GAME.paused = {json.dumps(paused)}; saveSettings()')
# Keep world-to-screen targets fixed after checking both camera modes.
ev(f'GAME.paused = {json.dumps(paused)}; SET.cameraLead = false; saveSettings(); snapCamera()')
def cell_to_screen(x, y):
return ev(f'(() => {{ const dpr = R.canvas.width / innerWidth; const s = worldToScreenPx({x}+0.5, {y}+0.5); return [s.x/dpr, s.y/dpr]; }})()')
def blk(bx, by): return cell_to_screen(bx * 4 + 2, by * 4 + 2)
@@ -281,7 +281,11 @@ with sync_playwright() as p:
# 1. drill: rock breaks loose, nothing enters the bag
pg.mouse.move(*cell_to_screen(bx + 6, gy + 3)); settle(900)
sx, sy = cell_to_screen(bx + 6, gy + 3)
hold(sx, sy, 3500)
pg.mouse.move(sx, sy); pg.mouse.down()
try:
pg.wait_for_function('stats.dug > 20', timeout=15000)
finally:
pg.mouse.up()
settle(700)
check('drill digs with the mouse', ev('stats.dug') > 20, ev('stats.dug'))
check('drill does not fill the bag', ev('bagTotal') == 0, ev('bagTotal'))
@@ -307,7 +311,8 @@ with sync_playwright() as p:
ev("SET.cardSeconds = 0; $('cards').replaceChildren()") # centred cards cover the mouse work area; discovery was checked above
# 2. vacuum, left button: lock onto what you click
pg.keyboard.press('2'); settle(100)
pg.keyboard.press('2')
pg.wait_for_function("GAME.tool === 1 && $('selcard').querySelector('.name')?.textContent === 'Pneumatic nozzle'")
check('Pneumatic nozzle card title and width match the selected tool', ev("GAME.tool === 1 && $('selcard').querySelector('.name').textContent === 'Pneumatic nozzle' && $('selcard').firstElementChild.querySelector('.chip').textContent === `width ${GAME.brush[1]}` && !$('selcard').querySelector('.sub .chip')"))
check('Pneumatic nozzle name appears in the tool list and hotbar title', ev("TOOLS[1].name === 'Pneumatic nozzle' && $('hotbar').children[1].title.startsWith('Pneumatic nozzle')"))
tgt = ev(f'''(() => {{ for (let r = 0; r < 30; r++) for (let dy = -r; dy <= r; dy++) for (let dx = -r; dx <= r; dx++) {{
@@ -492,6 +497,7 @@ with sync_playwright() as p:
check('Shift lights every loose bag row', ev("blowAllList().every(m => [...$('baglist').querySelectorAll('.bagrow.on .nm')].some(e => e.textContent === MD[m].name))"))
pg.screenshot(path=str(out / '03b-blow-all-preview.png'))
pg.keyboard.up('Shift'); settle(150)
pg.wait_for_function("!$('selcard').querySelector('.vacchoice').textContent.includes('Everything') && document.querySelectorAll('#baglist .bagrow.on').length === 1")
check('releasing Shift restores the chosen blow material', ev("$('selcard').querySelector('.vacchoice').textContent.includes(MD[COAL].name) && !$('selcard').querySelector('.vacchoice').textContent.includes('Everything')"))
check('releasing Shift lights only coal', ev("(() => { const rows = [...$('baglist').querySelectorAll('.bagrow.on')]; return rows.length === 1 && rows[0].querySelector('.nm').textContent === MD[COAL].name; })()"))
bot_at = ev('[bot.x, bot.y]')
@@ -1156,6 +1162,12 @@ with sync_playwright() as p:
navigator.getGamepads = () => [window.__pad];
}''')
pg.keyboard.press('1'); settle(100)
# The preceding play-through can leave only air below the bot.
ev('''() => {
GAME.drillTune = 0;
const x0 = Math.floor(bot.x + bot.w / 2), y0 = Math.ceil(bot.y + bot.h) + 2;
for (let y = y0; y < y0 + 8; y++) for (let x = x0 - 4; x <= x0 + 4; x++) setCell(y * W + x, DIRT, 20, F_NAT);
}''')
d0 = ev('stats.dug')
ev("__pad.axes[3] = 0.9; __pad.buttons[7].pressed = true; __pad.buttons[7].value = 1;")
settle(1500)
@@ -1206,10 +1218,11 @@ with sync_playwright() as p:
pg.keyboard.press('Escape'); settle(150)
# Fog has its own paused scene; existing play checks keep the whole world visible.
fb = p.chromium.launch(args=['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'])
fp = fb.new_page(viewport={'width': 1280, 'height': 800})
fp.on('pageerror', lambda e: logs.append(f'PAGEERROR(fog): {e}'))
fog_context = b.new_context(viewport={'width': 1280, 'height': 800})
fp = fog_context.new_page()
if pg.evaluate('!!window.__allowSoftwareGL'):
fp.add_init_script('window.__allowSoftwareGL = true')
fp.on('pageerror', lambda e: logs.append(f'PAGEERROR(fog): {e}'))
fp.goto(url)
fp.evaluate('startNewWorld(4242, 512, 384)')
fp.wait_for_function('GAME.running')
@@ -1318,7 +1331,7 @@ with sync_playwright() as p:
check('fog draws in the smooth look', fp.evaluate('R.smoothOn && SM.ok'))
check('unseen smooth grains have no terrain shape', fp.evaluate("(() => {const k=(235-R.vy0)*R.bw+300-R.vx0;return R.px[k]===0x04000000 && R.backPx[k]===0 && R.treePx[k]===0 && R.fieldPx[k]===255})()"))
fp.screenshot(path=str(out / 'fog-smooth.png'))
fb.close()
fog_context.close()
# 11. the largest world from the title screen
pg2 = ctx.new_page()
+7 -1
View File
@@ -30,6 +30,9 @@ def run_py(name):
def main():
sys.path.insert(0, str(ROOT / 'tools'))
from browser import consume_gpu_option
consume_gpu_option()
args = [a for a in sys.argv[1:] if not a.startswith('--')]
browser = '--browser' in sys.argv or '--browser-only' in sys.argv
node = '--browser-only' not in sys.argv
@@ -42,7 +45,8 @@ def main():
if browser:
subprocess.run([sys.executable, str(ROOT / 'build.py')], cwd=ROOT, check=True)
# one at a time: two headless browsers at once can starve each other and flake
for name in ['play.py', 't_smooth.py', 't_dev_console.py']: results.append(run_py(name))
for name in ['play.py', 't_smooth.py', 't_dev_console.py', 't_caps.py', 'firefox_smoke.py']:
results.append(run_py(name))
bad = 0
for name, code, out, secs in results:
fails = [l for l in out.splitlines() if l.startswith('FAIL') or 'Error' in l or l.startswith('FAILS: [') and l != 'FAILS: []']
@@ -50,6 +54,8 @@ def main():
ok = code == 0 and not [l for l in fails if l.startswith('FAIL ') or 'Error' in l]
bad += not ok
print(f"{'ok ' if ok else 'FAIL'} {name:22s} {passes:3d} checks passed {secs:5.1f}s")
for line in out.splitlines():
if line.startswith('SKIP '): print(' ' + line)
if not ok:
for l in (fails or out.splitlines()[-15:]): print(' ' + l)
print('ALL PASSED' if not bad else f'{bad} SUITE(S) FAILED')
+52
View File
@@ -0,0 +1,52 @@
"""Capability detection, title warnings and the future startup gate."""
from pathlib import Path
import sys
sys.path.insert(0, str(Path(__file__).resolve().parent.parent / 'tools'))
from use_venv import ensure_playwright
ensure_playwright()
from browser import capabilities, consume_gpu_option, launch
consume_gpu_option()
for case in ['native', 'absent', 'null', 'reject', 'firefox', 'required']:
with launch() as (_, page, url):
errors = []
page.on('pageerror', lambda e: errors.append(str(e)))
if case != 'native':
gpu = 'undefined' if case == 'absent' else "{requestAdapter: async () => null}"
if case == 'reject': gpu = "{requestAdapter: async () => {throw new Error('adapter denied')}}"
page.add_init_script(f"Object.defineProperty(navigator, 'gpu', {{value: {gpu}}});")
page.add_init_script("Object.defineProperty(self, 'crossOriginIsolated', {value: false});")
if case == 'firefox':
page.add_init_script("Object.defineProperty(navigator, 'userAgent', {value: 'Firefox/157.0'});")
if case == 'required':
def require(route):
response = route.fetch()
route.fulfill(response=response, body=response.text().replace(
'const REQUIRE_GPU_AND_THREADS = false;', 'const REQUIRE_GPU_AND_THREADS = true;'))
page.route('**/index.html', require)
page.goto(url)
caps = capabilities(page)
page.wait_for_function("!$('title').hidden")
if case == 'native':
assert caps['isolated']
assert page.locator('#cap-notice').is_hidden() == caps['webgpu']
else:
assert not caps['webgpu'] and caps['adapterInfo'] is None
notice = page.inner_text('#cap-notice')
assert 'python3 tools/serve.py' in notice and "opened from a file it can't" in notice
assert ('Firefox Nightly' in notice and 'dom.webgpu.enabled' in notice) if case == 'firefox' else 'Chrome or Edge' in notice
if case == 'required':
assert not page.evaluate('canStartGame()')
page.evaluate('startNewWorld(424242, 512, 384)')
assert not page.evaluate('GAME.running || GAME.loading')
assert not page.evaluate('startFromSave({})')
else:
assert page.evaluate('canStartGame()')
if case == 'absent':
Path('shots').mkdir(exist_ok=True)
page.screenshot(path='shots/t88-p1-notice.png')
page.evaluate("SET.look='pixel'; startNewWorld(424242, 512, 384)")
page.wait_for_function('GAME.running && !GAME.loading', timeout=60000)
assert not errors, errors
print(f'PASS capabilities: {case}')
+4 -5
View File
@@ -2,7 +2,8 @@
import pathlib, sys
sys.path.insert(0, str(pathlib.Path(__file__).resolve().parent.parent / 'tools'))
from use_venv import ensure_playwright; ensure_playwright()
from playwright.sync_api import sync_playwright
from browser import launch, consume_gpu_option
consume_gpu_option()
ROOT = pathlib.Path(__file__).resolve().parent.parent
SHOTS = ROOT / 'shots'
@@ -12,13 +13,11 @@ def check(name, ok):
print(('PASS ' if ok else 'FAIL ') + name)
if not ok: fails.append(name)
with sync_playwright() as p:
browser = p.chromium.launch()
page = browser.new_page(viewport={'width': 1280, 'height': 760})
with launch() as (browser, page, url):
errors = []
page.on('pageerror', lambda e: errors.append(str(e)))
page.add_init_script("localStorage.setItem('deepgrain.settings', JSON.stringify({look:'pixel', sv:2}));")
page.goto((ROOT / 'dist/index.html').as_uri())
page.goto(url)
page.wait_for_function("!$('title').hidden")
page.evaluate("startNewWorld(424242, 512, 384, 'Console test')")
page.wait_for_function('GAME.running && !GAME.loading')
+13 -13
View File
@@ -2,21 +2,20 @@
import sys, pathlib
sys.path.insert(0, str(pathlib.Path(__file__).resolve().parent.parent / 'tools'))
from use_venv import ensure_playwright; ensure_playwright()
from playwright.sync_api import sync_playwright
from browser import launch, consume_gpu_option
consume_gpu_option()
root = pathlib.Path(__file__).resolve().parent.parent
out = pathlib.Path(sys.argv[1] if len(sys.argv) > 1 else root / 'shots' / 'smooth'); out.mkdir(parents=True, exist_ok=True)
fails = []
def check(name, cond, extra=''):
print(('PASS ' if cond else 'FAIL ') + name + (f' [{extra}]' if extra != '' else ''))
if not cond: fails.append(name)
with sync_playwright() as p:
b = p.chromium.launch(args=['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'])
pg = b.new_page(viewport={'width': 1024, 'height': 640})
with launch(viewport={'width': 1024, 'height': 640}) as (b, pg, url):
logs = []
pg.on('pageerror', lambda e: logs.append(f'PAGEERROR: {e}'))
pg.on('console', lambda m: logs.append(f'{m.type}: {m.text}') if m.type in ('error', 'warning') else None)
pg.add_init_script('window.__allowSoftwareGL = true; localStorage.clear();')
pg.goto((root / 'dist' / 'index.html').as_uri()); pg.evaluate('SET.fog = false'); pg.wait_for_timeout(300)
pg.add_init_script('localStorage.clear();')
pg.goto(url); pg.evaluate('SET.fog = false'); pg.wait_for_timeout(300)
pg.click('#btn-new'); pg.fill('#nw-seed', '777'); pg.click('#btn-generate')
pg.wait_for_function('GAME.running === true', timeout=20000); pg.wait_for_timeout(1500)
ev = pg.evaluate
@@ -283,15 +282,16 @@ with sync_playwright() as p:
}""")
check('filter drag previews pass stored travel bits to the join rule',
bool(filter_plans) and all(v == (128 if c == ev('BP_FILTER_DOWN') else 0) for c, v in filter_plans), filter_plans)
# a browser without hardware drawing gets the pixel look and a note
pg2 = b.new_page(viewport={'width': 800, 'height': 500})
pg2.add_init_script('localStorage.clear();')
pg2.goto((root / 'dist' / 'index.html').as_uri()); pg2.evaluate('SET.fog = false'); pg2.wait_for_timeout(300)
pg2.click('#btn-new'); pg2.fill('#nw-seed', '5'); pg2.click('#btn-generate')
pg2.wait_for_function('GAME.running === true', timeout=20000); pg2.wait_for_timeout(1200)
check('software rendering falls back to pixels with a note', pg2.evaluate("SET.look === 'pixel' && !R.smoothOn && SM.why === 'software'") and pg2.locator('.toast', has_text='graphics card').count() >= 1, pg2.evaluate('[SET.look, SM.why]'))
errs = [l for l in logs if 'PAGEERROR' in l or l.startswith('error')]
check('no errors', not errs, errs[:3])
b.close()
# a browser without hardware drawing gets the pixel look and a note
with launch(gpu='soft', viewport={'width': 800, 'height': 500}) as (_, pg2, soft_url):
pg2.add_init_script('window.__allowSoftwareGL = false; localStorage.clear();')
pg2.goto(soft_url); pg2.evaluate('SET.fog = false'); pg2.wait_for_timeout(300)
pg2.click('#btn-new'); pg2.fill('#nw-seed', '5'); pg2.click('#btn-generate')
pg2.wait_for_function('GAME.running === true', timeout=20000); pg2.wait_for_timeout(1200)
check('software rendering falls back to pixels with a note', pg2.evaluate("SET.look === 'pixel' && !R.smoothOn && SM.why === 'software'") and pg2.locator('.toast', has_text='graphics card').count() >= 1, pg2.evaluate('[SET.look, SM.why]'))
print('FAILS:', fails)
sys.exit(1 if fails else 0)
+65
View File
@@ -0,0 +1,65 @@
"""Shared isolated HTTP sessions; callers attach hooks before navigating to url."""
import argparse
from contextlib import contextmanager
import os
from pathlib import Path
import sys
from urllib.parse import quote
from server import DIST, isolated_server
GPU_ARGS = ['--use-angle=vulkan', '--enable-features=Vulkan,VulkanFromANGLE', '--enable-gpu',
'--ignore-gpu-blocklist', '--enable-gpu-rasterization', '--enable-unsafe-webgpu']
SOFT_ARGS = ['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader']
DEFAULT_GPU = 'real'
def gpu_option(parser):
parser.add_argument('--gpu', choices=['real', 'soft'],
default=os.environ.get('DEEPGRAIN_GPU', DEFAULT_GPU))
def consume_gpu_option():
"""Keep the older scripts' positional arguments."""
parser = argparse.ArgumentParser(add_help=False)
gpu_option(parser)
options, remaining = parser.parse_known_args()
os.environ['DEEPGRAIN_GPU'] = options.gpu
sys.argv[1:] = remaining
return options.gpu
@contextmanager
def launch(*, gpu=None, browser_name='chromium', viewport=None, page_path=None, args=()):
from playwright.sync_api import sync_playwright
gpu = gpu or os.environ.get('DEEPGRAIN_GPU', DEFAULT_GPU)
if gpu not in ('real', 'soft'):
raise ValueError('GPU must be real or soft')
path = Path(page_path).resolve() if page_path else DIST / 'index.html'
with isolated_server(path.parent) as base, sync_playwright() as p:
flags = (GPU_ARGS if gpu == 'real' else SOFT_ARGS) if browser_name == 'chromium' else []
browser = getattr(p, browser_name).launch(args=[*flags, *args])
try:
context = browser.new_context(viewport=viewport or {'width': 1280, 'height': 760})
page = context.new_page()
if gpu == 'soft':
page.add_init_script('window.__allowSoftwareGL = true;')
yield browser, page, base + '/' + quote(path.name)
finally:
browser.close()
def installed(browser_name):
from playwright.sync_api import sync_playwright
with sync_playwright() as p:
return Path(getattr(p, browser_name).executable_path).is_file()
def capabilities(page):
page.wait_for_function('CAPS.ready')
return page.evaluate("""() => {
const gl = document.createElement('canvas').getContext('webgl2');
const dbg = gl && gl.getExtension('WEBGL_debug_renderer_info');
return { isolated: CAPS.isolated, webgpu: CAPS.webgpu, adapterInfo: CAPS.adapterInfo,
renderer: gl ? gl.getParameter(dbg ? dbg.UNMASKED_RENDERER_WEBGL : gl.RENDERER) : null };
}""")
+31
View File
@@ -0,0 +1,31 @@
#!/usr/bin/env python3
"""Print isolation, WebGPU adapter info and GL renderer for installed browsers."""
import argparse
import json
from use_venv import ensure_playwright
ensure_playwright()
from browser import capabilities, gpu_option, installed, launch
def main():
parser = argparse.ArgumentParser(description=__doc__)
gpu_option(parser)
options = parser.parse_args()
for name in ['chromium', 'firefox']:
if not installed(name):
print(f'SKIP {name}: Playwright browser is not installed')
continue
with launch(gpu=options.gpu, browser_name=name) as (browser, page, url):
page.goto(url)
caps = capabilities(page)
print(f'{name} {browser.version}: {json.dumps(caps)}', flush=True)
assert caps['isolated'], 'Server did not isolate the page'
if name == 'chromium' and options.gpu == 'real':
assert caps['webgpu'] and caps['adapterInfo'] is not None, 'No headless WebGPU adapter'
assert caps['adapterInfo']['architecture'] != 'swiftshader', 'Software WebGPU in real mode'
assert not any(s in (caps['renderer'] or '').lower() for s in ['swiftshader', 'llvmpipe', 'softpipe']), 'Software GL in real mode'
if __name__ == '__main__':
main()
+7 -10
View File
@@ -11,12 +11,10 @@ import subprocess
import sys
import time
from server import isolated_server
from browser import launch, gpu_option, GPU_ARGS, SOFT_ARGS
from use_venv import ensure_playwright
ROOT = Path(__file__).resolve().parent.parent
GPU_ARGS = ['--use-angle=vulkan', '--enable-features=Vulkan', '--enable-gpu',
'--ignore-gpu-blocklist', '--enable-gpu-rasterization']
def size(value):
@@ -107,6 +105,7 @@ def main():
ap.add_argument('--seconds', type=float, default=10)
ap.add_argument('--json', type=Path)
ap.add_argument('--compare', type=Path)
gpu_option(ap)
args = ap.parse_args()
try:
zooms = list(dict.fromkeys(float(z) for z in args.zooms.split(',')))
@@ -129,7 +128,6 @@ def main():
if baseline and (baseline.get('schema') != 1 or baseline['options'] != options):
ap.error('baseline schema/options differ; use the same matrix, dimensions and seconds')
ensure_playwright()
from playwright.sync_api import sync_playwright
started = time.monotonic()
subprocess.run([sys.executable, str(ROOT / 'build.py')], cwd=ROOT, check=True, stdout=sys.stderr)
# Derive coverage from the source so a newly added sim step cannot silently disappear.
@@ -141,13 +139,12 @@ def main():
# boot's title draw is outside frame().
overlays.remove('drawTitle')
result = dict(schema=1, created_utc=datetime.now(timezone.utc).isoformat(), options=options,
gpu_args=GPU_ARGS, scenes={}, sim_targets=steps, overlay_targets=overlays)
files = sorted((ROOT / 'src').rglob('*')) + [Path(__file__), ROOT / 'tools/perf-scenes.js', ROOT / 'tools/perf-measure.js']
gpu_args=GPU_ARGS if args.gpu == 'real' else SOFT_ARGS, scenes={}, sim_targets=steps, overlay_targets=overlays)
files = sorted((ROOT / 'src').rglob('*')) + [Path(__file__), ROOT / 'tools/browser.py', ROOT / 'tools/server.py',
ROOT / 'tools/perf-scenes.js', ROOT / 'tools/perf-measure.js']
result['source_sha256'] = hashlib.sha256(b''.join(p.read_bytes() for p in files if p.is_file())).hexdigest()
errors = []
with isolated_server() as url, sync_playwright() as p:
browser = p.chromium.launch(args=GPU_ARGS)
pg = browser.new_page(viewport=dict(width=args.viewport[0], height=args.viewport[1]))
with launch(gpu=args.gpu, viewport=dict(width=args.viewport[0], height=args.viewport[1])) as (browser, pg, url):
pg.on('pageerror', lambda e: errors.append(str(e)))
pg.add_init_script('''window.__perfStop = true;
const raf = window.requestAnimationFrame.bind(window), pending = new Set();
@@ -169,7 +166,7 @@ def main():
}''')
if not result['machine']['crossOriginIsolated']:
raise RuntimeError('Local server did not provide cross-origin isolation')
if re.search('swiftshader|llvmpipe|softpipe|software', result['machine']['renderer'], re.I):
if args.gpu == 'real' and re.search('swiftshader|llvmpipe|softpipe|software', result['machine']['renderer'], re.I):
raise RuntimeError('Refusing a software-rendered baseline')
result['machine']['browser_version'] = browser.version
def setup(scene):
+3 -5
View File
@@ -2,16 +2,14 @@
import sys, time, pathlib
sys.path.insert(0, str(pathlib.Path(__file__).resolve().parent))
from use_venv import ensure_playwright; ensure_playwright()
from playwright.sync_api import sync_playwright
from browser import launch, consume_gpu_option
consume_gpu_option()
root = pathlib.Path(__file__).resolve().parent.parent
out = pathlib.Path(sys.argv[1] if len(sys.argv) > 1 else root / 'shots' / 'playthrough')
out.mkdir(parents=True, exist_ok=True)
url = (root / 'dist' / 'index.html').as_uri()
with sync_playwright() as p:
b = p.chromium.launch(args=['--autoplay-policy=no-user-gesture-required'])
pg = b.new_page(viewport={'width': 1440, 'height': 860})
with launch(viewport={'width': 1440, 'height': 860}, args=['--autoplay-policy=no-user-gesture-required']) as (b, pg, url):
logs = []
pg.on('console', lambda m: logs.append(f'{m.type}: {m.text}'))
pg.on('pageerror', lambda e: logs.append(f'PAGEERROR: {e}'))
+5 -4
View File
@@ -1,5 +1,6 @@
"""Serve dist/ with isolation headers; isolated_server() owns a free-port background server."""
from contextlib import contextmanager
from functools import partial
from http.server import SimpleHTTPRequestHandler, ThreadingHTTPServer
from pathlib import Path
from threading import Thread
@@ -8,8 +9,8 @@ DIST = Path(__file__).resolve().parent.parent / 'dist'
class Handler(SimpleHTTPRequestHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, directory=str(DIST), **kwargs)
def __init__(self, *args, directory=DIST, **kwargs):
super().__init__(*args, directory=str(directory), **kwargs)
def end_headers(self):
self.send_header('Cache-Control', 'no-store')
@@ -22,8 +23,8 @@ class Handler(SimpleHTTPRequestHandler):
@contextmanager
def isolated_server():
with ThreadingHTTPServer(('127.0.0.1', 0), Handler) as server:
def isolated_server(directory=DIST):
with ThreadingHTTPServer(('127.0.0.1', 0), partial(Handler, directory=directory)) as server:
thread = Thread(target=server.serve_forever, daemon=True)
thread.start()
try:
+5 -10
View File
@@ -40,13 +40,9 @@ import argparse, pathlib, sys
sys.path.insert(0, str(pathlib.Path(__file__).resolve().parent))
from where import translate
from use_venv import ensure_playwright; ensure_playwright()
from playwright.sync_api import sync_playwright
from browser import launch, gpu_option
ROOT = pathlib.Path(__file__).resolve().parent.parent
# Headless Chromium has no GPU. These flags give it WebGL2 through SwiftShader (software), and
# window.__allowSoftwareGL tells the game to use the smooth look anyway (players on software
# rendering get the pixel look instead).
GL_ARGS = ['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader']
FREEZE = """(() => { const real = performance.now.bind(performance); window.__frozenNow = null;
performance.now = () => window.__frozenNow === null ? real() : window.__frozenNow; })();"""
@@ -68,17 +64,16 @@ def main():
ap.add_argument('--freeze', action='store_true')
ap.add_argument('--no-light', action='store_true')
ap.add_argument('--page', default=str(ROOT / 'dist' / 'index.html'))
gpu_option(ap)
a = ap.parse_args()
ww, wh = (int(v) for v in a.size.split('x'))
vw, vh = (int(v) for v in a.viewport.split('x'))
errors = []
with sync_playwright() as p:
b = p.chromium.launch(args=GL_ARGS)
pg = b.new_page(viewport={'width': vw, 'height': vh})
with launch(gpu=a.gpu, viewport={'width': vw, 'height': vh}, page_path=a.page) as (b, pg, url):
pg.on('pageerror', lambda e: errors.append(translate(e.stack or str(e))))
pg.on('console', lambda m: errors.append('console: ' + m.text) if m.type == 'error' else None)
pg.add_init_script('window.__allowSoftwareGL = true;' + (FREEZE if a.freeze else ''))
pg.goto(pathlib.Path(a.page).resolve().as_uri())
pg.add_init_script(FREEZE if a.freeze else '')
pg.goto(url)
pg.evaluate("SET.fog = false")
pg.wait_for_timeout(300)
# pause the moment the world exists, so the shot depends only on the seed, the setup
+4 -6
View File
@@ -6,8 +6,8 @@ import math
import copy
from urllib.request import urlopen
from perf import ROOT, GPU_ARGS, quantiles, measurements, report
from server import isolated_server
from perf import ROOT, quantiles, measurements, report
from browser import launch, consume_gpu_option
from use_venv import ensure_playwright
@@ -28,14 +28,12 @@ def main():
assert '/factory/sim/total_ms: +20.0% REGRESSION' in out.getvalue()
assert 'n/a (baseline zero)' in out.getvalue()
ensure_playwright()
from playwright.sync_api import sync_playwright
with isolated_server() as url, sync_playwright() as p:
consume_gpu_option()
with launch() as (browser, pg, url):
with urlopen(url) as response:
assert response.headers['Cross-Origin-Opener-Policy'] == 'same-origin'
assert response.headers['Cross-Origin-Embedder-Policy'] == 'require-corp'
response.read()
browser = p.chromium.launch(args=GPU_ARGS)
pg = browser.new_page(viewport={'width': 1280, 'height': 760})
errors = []
pg.on('pageerror', lambda e: errors.append(str(e)))
pg.add_init_script('window.requestAnimationFrame = () => 0;')