Liquids in the bag can be blown out without the Flask (t103)
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+45
-1
@@ -101,6 +101,50 @@ with launch() as (browser, page, url):
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page.wait_for_function(f'tick === {tick + 5} && devSteps === 0')
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page.wait_for_timeout(150)
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check('step advances exactly five ticks then stays paused', page.evaluate('tick') == tick + 5)
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# t103: real bag selection and mouse input, with deterministic dev stepping into a pit.
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page.evaluate('''() => {
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player.flask = false; bag.fill(0); bagTotal = 0; flyers.length = 0;
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for (let y = 20; y <= 150; y++) for (let x = 60; x <= 190; x++) {
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const i = y * W + x;
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part[i] = mach[i] = bgm[i] = 0;
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setCell(i, y >= 145 || x === 60 || x === 190 ? STONE : EMPTY, 20, 0);
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}
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bot.x = 100; bot.y = 100; bot.vx = bot.vy = 0;
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SET.fog = false; SET.lighting = 'off'; SET.cameraLead = false; SET.zoom = 4;
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SET.cardSeconds = 0; $('cards').replaceChildren();
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resizeRender(); snapCamera(); selectTool(1); GAME.blow.clear();
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lastBagKey = ''; hudDirty = true;
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}''')
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command('give water 500')
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page.keyboard.press('Escape')
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page.locator('#baglist .pick[title="Select Water"]').click()
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check('console water is visible and selectable without the Flask', page.evaluate('!player.flask && bag[WATER] === 500 && GAME.blow.has(WATER)'))
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point = page.evaluate('worldToScreenPx(130, 135)')
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scale = page.evaluate('R.canvas.width / window.innerWidth')
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page.mouse.move(point['x'] / scale, point['y'] / scale)
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page.mouse.down(button='right')
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page.evaluate('runDevCommand("step 4")')
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page.wait_for_function('devSteps === 0')
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page.mouse.up(button='right')
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check('right click blows water without the Flask', page.evaluate('!player.flask && bag[WATER] < 500 && flyers.some(f => f.m === WATER)'))
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page.evaluate('runDevCommand("step 240")')
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page.wait_for_function('devSteps === 0')
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check('water lands in the pit and leaves the bag count reduced', page.evaluate('''() => {
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let landed = 0;
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for (let y = 20; y < 145; y++) for (let x = 61; x < 190; x++) if (mat[y * W + x] === WATER) landed++;
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return !player.flask && !flyers.length && landed > 0 && landed + bag[WATER] === 500;
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}'''))
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page.evaluate('runDevCommand("give sand 100"); hudDirty = true;')
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page.keyboard.down('Shift')
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page.wait_for_function("$('selcard').textContent.includes('Everything')")
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check('Shift preview includes carried water without the Flask', page.evaluate("blowAllList().includes(WATER) && [...$('baglist').querySelectorAll('.bagrow.on .nm')].some(e => e.textContent === 'Water')"))
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page.screenshot(path=str(SHOTS / 't103-water-pit.png'))
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water = page.evaluate('bag[WATER]')
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page.mouse.down(button='right')
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page.evaluate('runDevCommand("step 4")')
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page.wait_for_function('devSteps === 0')
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page.mouse.up(button='right'); page.keyboard.up('Shift')
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check('Shift right click blows both water and sand without the Flask', page.evaluate(f'!player.flask && bag[WATER] < {water} && bag[SAND] < 100'))
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# Drive the actual frame accumulator with controlled elapsed time and no scheduled frames.
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counts = page.evaluate('''() => {
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requestAnimationFrame = () => 0;
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@@ -133,7 +177,7 @@ with launch() as (browser, page, url):
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}'''))
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page.reload()
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page.wait_for_function("!$('title').hidden")
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check('history is restored on a fresh page', page.evaluate("devInputHistory.items.slice(-1)[0] === 'step 5' && devRecall(devInputHistory, -1) === 'step 5'"))
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check('history is restored on a fresh page', page.evaluate("devInputHistory.items.slice(-1)[0] === 'give water 500' && devRecall(devInputHistory, -1) === 'give water 500'"))
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check('no browser errors', not errors)
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browser.close()
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