Fog of war: wider fades and a grainy edge instead of stepped lines (t17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ check('open pocket is visible', run('fogSeen(82, 104) >= 200'));
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check('sense test points are rock', run('mat[117 * W + 62] === STONE && mat[122 * W + 62] === STONE'));
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check('nearby rock is clearly seen through the floor', run('fogSeen(62, 117) >= 200'));
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check('rock near the sense edge is seen', run('fogSeen(62, 122) > 0'));
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check('outer sense band softly reveals rock', run('mat[124 * W + 70] === STONE && fogSeen(70, 124) > 0 && fogSeen(70, 124) < 128'));
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check('rock hides separate pocket', run('fogSeen(62, 130) === 0'));
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check('one look has limited range', run('fogSeen(124, 104) === 0'));
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check('fog only increases', run('(()=>{const f = fog.slice(); fogLook(90,104); return f.every((v,i)=>fog[i]>=v)})()'));
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