Fog of war: wider fades and a grainy edge instead of stepped lines (t17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,8 +7,8 @@ created: 2026-10-24
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updated: 2026-10-24T16:29:07Z
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title: fog of war changes
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report: |
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(agent) The bot now sees into the ground around it, through rock: about 20 grains in every
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direction, fully clear, with a soft edge over the last few grains. It moves with the bot and
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(agent) The bot now sees into the ground around it, through rock: fully clear out to 12 grains,
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then fading out softly by 24, with a grainy edge instead of a hard or stepped one. It moves with the bot and
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stays revealed afterwards, like the rest of the fog. Line of sight down tunnels and into caves
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works as before (out to 48 grains).
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To check: start or load a world, dig down, and look at the ore and caves showing in the rock
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@@ -22,3 +22,5 @@ report: |
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## Subtasks
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- [x] Reveal ground within about 20 grains of the bot, through rock, with a soft edge
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- [x] Blend the fog edges more: they look sharp and stepped
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report: The ring around the bot now fades over 12 grains (clear to 12, gone at 24) instead of 4, rays fade 8 grains into rock and over the last 16 of their range, the surface fades over 16 grains, and partly seen grains get a little per-grain noise so the edge looks grainy instead of stepped.
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