Fog of war: wider fades and a grainy edge instead of stepped lines (t17)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 12:39:13 -04:00
co-authored by Claude Opus 5.5
parent b4245871ae
commit ab61d6b904
8 changed files with 47 additions and 19 deletions
+4 -2
View File
@@ -7,8 +7,8 @@ created: 2026-10-24
updated: 2026-10-24T16:29:07Z
title: fog of war changes
report: |
(agent) The bot now sees into the ground around it, through rock: about 20 grains in every
direction, fully clear, with a soft edge over the last few grains. It moves with the bot and
(agent) The bot now sees into the ground around it, through rock: fully clear out to 12 grains,
then fading out softly by 24, with a grainy edge instead of a hard or stepped one. It moves with the bot and
stays revealed afterwards, like the rest of the fog. Line of sight down tunnels and into caves
works as before (out to 48 grains).
To check: start or load a world, dig down, and look at the ore and caves showing in the rock
@@ -22,3 +22,5 @@ report: |
## Subtasks
- [x] Reveal ground within about 20 grains of the bot, through rock, with a soft edge
- [x] Blend the fog edges more: they look sharp and stepped
report: The ring around the bot now fades over 12 grains (clear to 12, gone at 24) instead of 4, rays fade 8 grains into rock and over the last 16 of their range, the surface fades over 16 grains, and partly seen grains get a little per-grain noise so the edge looks grainy instead of stepped.