Vacuum menu on F replaces the pick-up modes (t16)

Pick-up takes everything unless something is marked; F with the Vacuum
(when nothing in reach can be used) or the card chips open a menu with
pick-up and blow toggles per material. The bag rows lose their buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 02:28:56 -04:00
co-authored by Claude Opus 5.5
parent 255824ec6d
commit aa46406c92
16 changed files with 148 additions and 125 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ window.addEventListener('keydown', e => {
case 'q': if (e.shiftKey && toolId() === 'build') cycleBuildCat(-1); else cycleItem(-1); break;
case 'e': if (e.shiftKey && toolId() === 'build') cycleBuildCat(1); else cycleItem(1); break;
case 'r': rotate(); break;
case 't': if (toolId() === 'vacuum') cyclePickMode(); else if (toolId() === 'build' && piece().filter) pickFilterUnderCursor(); break;
case 't': if (toolId() === 'build' && piece().filter) pickFilterUnderCursor(); break;
case 'f': doInteract(); break;
case 'g': GAME.replace = true; hudDirty = true; break;
case 'h': toggleLens(); break;