Board: t21 to Review with its report; new tasks t29, t33-t36; board updates
- t21 report and subtasks ticked. - New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35 diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board. - The owner's board edits since the last board commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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---
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id: t21
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status: Backlog
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order: 3
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status: Review
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order: 0
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priority: P3
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created: 2026-10-24
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updated: 2026-10-24T23:26:09Z
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updated: 2026-10-25T02:42:10Z
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title: Code health: refactor, speed up and test the physics
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report: |
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(agent) Done in six commits; all tests pass. Water: it did run out, just slowly. Pools now pour
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off ledges several times faster (a 100-wide pool empties in about 50 s) and leftover film drains;
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rain from steam spreads out downwind, so a waterfall into a hot shaft no longer refills its own
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lake. Found and fixed: steam or smoke trapped in a pocket never finished, and rain landing on
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steam deleted water. Piles near the bot now sort, quickly. Faster with identical results: the
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roof scan (4.6 -> 1.9 ms on a quiet Huge world) and the heat pass. A loaded world starts around
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the bot first (Huge, first 10 s: 15 -> 5.5 ms a tick, worst 80 -> 16 ms). Seven duplicates merged
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and six large files split. Seeds make the same worlds as before. Please check: pour a pond off a
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ledge; stand by a pile of ore on ash; load a Huge world and fly around in the first 20 s.
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assignee: claude
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---
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## Context
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@@ -14,8 +25,8 @@ title: Code health: refactor, speed up and test the physics
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## Subtasks
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- [ ] Remove duplicated code and split the largest modules into smaller files
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- [ ] Profile the simulation and rendering on a Huge world and speed up the slowest parts
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- [ ] A full test pass over water physics in every situation (pools, flows, falls off the world edge, pumps and pipes, freezing and boiling); fix what is wrong
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- [ ] The same kind of pass over sand, molten metal and gases where tests are thin
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- [ ] Fix issues found along the way, and test every piece of gameplay the changes touch
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- [x] Remove duplicated code and split the largest modules into smaller files
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- [x] Profile the simulation and rendering on a Huge world and speed up the slowest parts
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- [x] A full test pass over water physics in every situation (pools, flows, falls off the world edge, pumps and pipes, freezing and boiling); fix what is wrong
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- [x] The same kind of pass over sand, molten metal and gases where tests are thin
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- [x] Fix issues found along the way, and test every piece of gameplay the changes touch
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