Fog of war: wider fades and a grainy edge instead of stepped lines (t17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+3
-3
@@ -221,10 +221,10 @@ World state: the per-cell typed arrays, alloc(), ambient temperature by depth, w
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- functions: emit, bagCap, discover, alloc, depthU, depthY, computeAmbient, fillNoise, wakeXY, wakeHeatXY, wakeIdx, wakeHeatIdx
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- variables: W, H, N, CW, CH, NCH, mat, temp, life, flags, stamp, part, mach, digp, noiseB, airS, netId, isPow, occ, surfY, dirtY, graniteY, basaltY, magmaY, roofY, AMB, worldSeed, surfBase, underD, shallowD, lapse, BW, BH, NB, blockP, blockV, ents, bgm, flyers, ghostBlocks, ghostMolds, awake, hot, hotLvl, tick, tickStamp, machines, molds, nets, pcells, powerDirty, beltL, beltR, tubeLists, brokenMachines, ghostMachines, ghostBlocked, EV, bot, bag, bagTotal, player, seen, ledger, stats
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### src/sim/fog.js (46 lines)
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### src/sim/fog.js (51 lines)
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Exploration only: never changes grains or the random stream.
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- functions: fogAlloc, fogMark, fogSeen, fogInit, fogLook, fogRevealAround, fogRevealAll
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- variables: FOG, FOG_SENSE, fog, FW, FH
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- variables: FOG, FOG_SENSE, FOG_SENSE_FADE, fog, FW, FH
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### src/sim/cells.js (176 lines)
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Cell helpers (setCell, move, enter) and the falling-sand movement of powders, liquids and gases (simMove).
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@@ -343,7 +343,7 @@ Drawing (src/render/): browser only. This file: the renderer state R, colour tab
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Propagated coloured light from glowing and burning cells.
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- functions: computeLight
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### src/render/world.js (297 lines)
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### src/render/world.js (299 lines)
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Scale colour without changing the smooth-look class.
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- functions: fogColor, drawWorld
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- variables: TUBE_CLASS
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