Ingot molds empty themselves (no F); removing a mold returns its set metal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -123,7 +123,7 @@ function hoverInfo(ax, ay) {
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const mo = moldAt(ax, ay);
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if (mo) {
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t1 = MOLDS[mo.kind].name;
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t2 = [mo.state === 'ready' ? (mo.kind === 'ingot' ? `${mo.ready.length} ${mo.ready.length === 1 ? 'bar' : 'bars'} set · leave space below` : `${MD[mo.metal].name} casting set · press F`) : mo.state === 'flawed' || mo.state === 'short' ? mo.flaw : mo.state === 'filling' ? `filling ${Math.round(mo.fill * 100)}%` : 'empty'];
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t2 = [mo.state === 'ready' ? (mo.kind === 'ingot' ? `${mo.ready.length} ${mo.ready.length === 1 ? 'bar' : 'bars'} set · drop when there is room below` : `${MD[mo.metal].name} casting set · press F`) : mo.state === 'flawed' || mo.state === 'short' ? mo.flaw : mo.state === 'filling' ? `filling ${Math.round(mo.fill * 100)}%` : 'empty'];
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if (player.lens) t2.push(fmtT(temp[i]));
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}
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const reachOk = toolId() === 'drill' ? inDrillReach(ax, ay, GAME.drillW) : inReach(ax, ay);
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