Throughput in the info overlay: grains per second and backing-up glow (t49)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -35,7 +35,7 @@ window.addEventListener('keydown', e => {
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case 'f': doInteract(); break;
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case 'g': GAME.replace = true; hudDirty = true; break;
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case 'h': toggleLens(); break;
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case 'i': GAME.infoOverlay = !GAME.infoOverlay; playSfx('ui'); toast(GAME.infoOverlay ? 'Info overlay on: what every filter does, and which way belts and screw conveyors run. I hides it.' : 'Info overlay off.'); break;
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case 'i': GAME.infoOverlay = !GAME.infoOverlay; setFlowCounting(GAME.infoOverlay); playSfx('ui'); toast(GAME.infoOverlay ? 'Info overlay on: what every filter does, which way belts and screw conveyors run, and how many grains a second each line moves (orange: backing up). I hides it.' : 'Info overlay off.'); break;
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case 'l': bot.lamp = !bot.lamp; playSfx('ui'); break;
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case 'n': openNotebook(); break;
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case 'b': openNotebook('Blueprints'); break;
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