Decision: hot loads stay a hazard but read clearly (t69, t70)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -511,6 +511,12 @@ above, including:
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edge-of-screen arrow, the first-start card names both and suggests starting left, signposts
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stand on indestructible plinths at spawn, and each warehouse is a landmark (crane or silo,
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beacon at night) with its road running a little way inland.
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- **Screws melting under hot loads stays, but must read clearly (t69, t70, 2026-10-27).** Hot
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material still damages screw conveyors (above 1000°), but the owner wants the damage obvious
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(a scorched or broken look, hover text, a first-time message), cheap to repair (build over it),
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and warned about before it happens (a glow near the limit). A heat-resistant screw comes later
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as an upgrade. Prompted by a long vertical screw that seemed to leak for no reason while it
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carried hot rubble.
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## Ideas not built yet
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