Game-drawn cursors for each tool; a real pointer when building (t89)
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"""t89: exact mouse pointers, open aim centres, menus and both-look cursor captures."""
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import pathlib, sys
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sys.path.insert(0, str(pathlib.Path(__file__).resolve().parents[1] / 'tools'))
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from use_venv import ensure_playwright; ensure_playwright()
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from browser import launch, consume_gpu_option
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consume_gpu_option()
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ROOT = pathlib.Path(__file__).resolve().parents[1]
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fails = []
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def check(name, ok):
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print(('PASS ' if ok else 'FAIL ') + name)
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if not ok: fails.append(name)
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with launch(viewport={'width': 1280, 'height': 760}) as (_, page, url):
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errors = []
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page.on('pageerror', lambda e: errors.append(str(e)))
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page.goto(url)
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page.wait_for_function('CAPS.ready')
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page.evaluate("""() => {
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const enter = enterGame; enterGame = () => { enter(); GAME.paused=true; };
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SET.look='pixel'; SET.workerCap=0; SET.cameraLead=false; SET.autosave=0;
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startNewWorld(7,768,600);
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}""")
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page.wait_for_function('GAME.running', timeout=60000)
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check('game has an exact mouse pointer drawing pass', page.evaluate("typeof drawToolCursor === 'function'"))
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if not fails:
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page.evaluate("""() => {
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SET.fog=false; SET.minimap=false; SET.zoom=6; SET.shake=false;
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SET.lighting='off'; SET.glow='off'; devPaused=true; GAME.paused=false;
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mat.fill(EMPTY); bgm.fill(0); part.fill(0); mach.fill(0); blockP.fill(0);
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machines=[null]; molds=[]; ents=[]; flyers=[]; treeBases=[]; saplings=[];
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surfY.fill(260); dirtY.fill(268); fog.fill(255);
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for(let y=260;y<H;y++) for(let x=0;x<W;x++) setCell(y*W+x,STONE,20,F_NAT);
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bot.x=320; bot.y=220; bot.vx=bot.vy=0;
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bag[RSTONE]=500; bagTotal=500; money=5000;
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GAME.pieceIdx=PIECES.findIndex(p=>p.id==='wall');
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document.querySelectorAll('.card-pop,.toast').forEach(e=>e.remove());
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resizeRender(); snapCamera(); GPU.world=null; SM.surf=-1;
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}""")
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page.mouse.move(711, 343)
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# Capture only this pass on a transparent canvas to check the actual raster,
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# independent of the world, grid and brush previews underneath it.
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page.evaluate("""() => {
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window.cursorRaster = () => {
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const old=R.ctx, c=document.createElement('canvas');
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c.width=R.canvas.width; c.height=R.canvas.height; R.ctx=c.getContext('2d');
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try { drawToolCursor(); } finally { R.ctx=old; }
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const u=R.canvas.width/innerWidth, x=Math.round(GAME.mouse.x*u), y=Math.round(GAME.mouse.y*u);
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const ctx=c.getContext('2d'), data=ctx.getImageData(0,0,c.width,c.height).data;
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let n=0; for(let i=3;i<data.length;i+=4) if(data[i]) n++;
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const centre=ctx.getImageData(x-1,y-1,3,3).data;
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return {n, open:!centre.some((v,i)=>i%4===3 && v),
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nearby:ctx.getImageData(x-18*u,y-18*u,40*u,40*u).data.some((v,i)=>i%4===3 && v)};
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};
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window.cursorCalls=0; const draw=drawToolCursor;
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drawToolCursor=()=>{cursorCalls++;draw();};
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}""")
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for look in ['pixel', 'smooth']:
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page.evaluate('look => SET.look=look', look)
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page.wait_for_function(f"R.smoothOn === {'true' if look == 'smooth' else 'false'}")
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for name, key in [('drill','1'), ('nozzle','2'), ('build','3'), ('igniter','4'), ('copy','c'), ('cut','x'), ('paste','v')]:
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page.evaluate('() => {keys.clear();GAME.paste=false;GAME.selDrag=null;GAME.drag=null;GAME.rmb=false;}')
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if name == 'paste':
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page.evaluate('GAME.clip={bw:2,bh:1,blocks:[[0,0,BP_WALL,RSTONE],[1,0,BP_WALL,RSTONE]],machines:[],molds:[]}')
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if name in ['copy','cut']: page.keyboard.down(key)
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else: page.keyboard.press(key)
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page.wait_for_timeout(100)
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if name != 'drill':
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raster=page.evaluate('cursorRaster()')
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check(f'{look} {name}: visible at mouse with open centre', raster['n'] > 0 and raster['open'] and raster['nearby'])
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page.screenshot(path=str(ROOT / f'shots/t89-{look}-{name}.png'))
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if name in ['copy','cut']: page.keyboard.up(key)
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page.evaluate('cursorCalls=0')
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page.wait_for_function('cursorCalls > 2')
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check(f'{look}: pointer is called by real frame loop', page.evaluate('cursorCalls > 2'))
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page.keyboard.press('Escape') # stop paste
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page.evaluate("SET.look='pixel'")
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page.wait_for_function('!R.smoothOn')
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page.keyboard.press('2')
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page.mouse.move(1100,343)
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page.mouse.down(button='right')
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check('distant blowing keeps pointer at mouse beyond nozzle reach', page.evaluate('!inReach(GAME.aim.x,GAME.aim.y) && cursorRaster().nearby && cursorRaster().open'))
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page.screenshot(path=str(ROOT / 'shots/t89-pixel-nozzle-blow.png'))
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page.mouse.up(button='right')
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page.mouse.move(711,343)
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page.keyboard.press('3')
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page.mouse.down(); page.mouse.move(785, 367, steps=5)
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check('build drag retains pointer and line', page.evaluate('!!GAME.drag && cursorRaster().n>0'))
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page.screenshot(path=str(ROOT / 'shots/t89-pixel-build-drag.png'))
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page.mouse.up()
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for key, name in [('c','copy'),('x','cut')]:
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page.keyboard.down(key)
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page.mouse.move(711,343); page.mouse.down(); page.mouse.move(785,367,steps=5)
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check(f'{name} drag retains pointer',page.evaluate('!!GAME.selDrag && cursorRaster().n>0'))
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page.screenshot(path=str(ROOT / f'shots/t89-pixel-{name}-drag.png'))
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page.mouse.up(); page.keyboard.up(key)
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page.keyboard.press('Escape') # stop pasting the cut pieces
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for zoom in [2,12]:
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page.evaluate('zoom=>{SET.zoom=zoom;resizeRender();snapCamera();}',zoom)
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page.mouse.move(711,440)
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check(f'zoom {zoom}: pointer remains small with open aim',page.evaluate('cursorRaster().open && cursorRaster().n>0 && cursorRaster().n<250'))
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page.screenshot(path=str(ROOT / f'shots/t89-pixel-build-zoom{zoom}.png'))
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page.locator('.bb-tile').first.hover()
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check('build menu keeps native pointer', page.locator('.bb-tile').first.evaluate("e=>getComputedStyle(e).cursor==='pointer'"))
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check('game pointer hides over menu', page.evaluate('cursorRaster().n===0'))
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page.mouse.move(711,343)
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page.keyboard.press('Escape')
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page.wait_for_function("document.body.classList.contains('paused')")
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check('pause hides custom pointer', page.evaluate('cursorRaster().n===0'))
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check('canvas behind menu has system pointer', page.locator('#game').evaluate("e=>getComputedStyle(e).cursor==='default'"))
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page.screenshot(path=str(ROOT / 'shots/t89-menu.png'))
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page.keyboard.press('Escape')
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page.mouse.move(711,343)
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page.evaluate('GAME.usingPad=true')
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check('gamepad does not get a second mouse pointer', page.evaluate('cursorRaster().n===0'))
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for scale in [1,2]:
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page.evaluate('scale=>{GAME.usingPad=false;R.canvas.width=innerWidth*scale;R.canvas.height=innerHeight*scale;}',scale)
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check(f'canvas scale {scale}: exact mouse pointer', page.evaluate('cursorRaster().nearby && cursorRaster().open'))
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check('no page errors', not errors)
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print('FAILS:', fails)
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sys.exit(bool(fails))
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