Game-drawn cursors for each tool; a real pointer when building (t89)
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@@ -4,6 +4,19 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-29: t89 custom game cursors (Codex)
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- Finished interrupted work: hollow build arrow at the exact mouse, open coloured crosses for
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nozzle/igniter/copy/cut/paste, existing drill cross, and native pointer on paused canvas.
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- Files: src/ui/previews.js, src/styles/style.css, test/{t_cursors.py,run_all.py},
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docs/{DESIGN,TESTING,PROJECT_MAP}.md, tasks/t89* and this log. Map regenerated.
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- All 41 headless suites, 29 focused t_cursors.py checks and pixel test/play.py pass;
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no page/console errors. Isolated pre-change build fails the cursor check as expected.
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Browser tests needed host GPU access after sandbox world startup timed out.
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- Inspected shots/t89-{pixel,smooth}-{drill,nozzle,build,igniter,copy,cut,paste}.png and
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extra drag/blow/zoom/menu shots: open aim centres, clear arrow and retained previews.
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No simulation/worldgen changes; full browser suite not run. Ready for owner review.
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## 2026-10-29: t100 new-world seed controls (Codex)
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- Added a labeled dice button and shared seed parsing/random rule; ignore non-digits,
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