Game-drawn cursors for each tool; a real pointer when building (t89)

This commit is contained in:
2026-10-29 22:59:53 -04:00
parent 974e5a6272
commit 99aae0aae0
8 changed files with 176 additions and 3 deletions
+6
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@@ -650,3 +650,9 @@ above, including:
above 4294967295 with a nearby hint. Zero is a seed; empty means random on Generate.
The dice uses the same six-digit random rule as the initial field and refreshes the
automatic camp name while preserving a name the player typed.
- **Game cursors (t89, 2026-10-29).** Building has a small hollow arrow at the mouse,
retaining the highlighted block or drag line. The owner found a block alone odd to aim with.
Nozzle, igniter, copy/cut and paste use open crosshairs in their existing colours; the drill
keeps its light cross. Draw pointers in the game in both looks, leaving the aim point open.
Menus keep the system pointer.