Dice button picks a random seed in the new-world dialog (t100)
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@@ -301,6 +301,11 @@ input.text { background: var(--soot-0); border: 1px solid var(--soot-4); border-
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.newworld label { display: flex; flex-direction: column; gap: 4px; font-size: 0.86em; color: var(--ash); }
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.newworld select, .newworld input { background: var(--soot-0); border: 1px solid var(--soot-4); border-radius: 4px; padding: 6px 8px; color: var(--bone); }
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.newworld label:first-child { grid-column: 1 / -1; }
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.seed-field { display: flex; flex-direction: column; gap: 4px; color: var(--ash); font-size: 0.86em; }
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.seed-field label { font-size: inherit; }
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.seed-row { display: flex; gap: 4px; }
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.seed-row input { min-width: 0; width: 100%; }
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.seed-row .btn { padding: 2px 8px; font-size: 1.4em; }
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.newworld .full { grid-column: 1 / -1; }
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.tfoot { text-align: center; color: var(--ash-dim); font-size: 0.82em; font-family: var(--font-mono); }
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#loading { position: fixed; inset: 0; z-index: 30; display: grid; place-items: center; background: rgba(11, 9, 8, 0.86); }
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