Deeper is richer: about 4.7x the ore in a world, shallow layers unchanged (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -324,7 +324,7 @@ Weather: clouds from steam, rain and snow, and the world water count.
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simTick: one simulation step, in order.
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- functions: simTick
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### src/sim/worldgen.js (316 lines)
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### src/sim/worldgen.js (322 lines)
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World generation: noise, layers, ores, caves, water, trees, and clearing tiny hard specks.
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- functions: makeNoise, fbm, clearHardSpecks, generateWorld
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- variables: SPECK_MIN
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