Vacuum menu on F replaces the pick-up modes (t16)
Pick-up takes everything unless something is marked; F with the Vacuum (when nothing in reach can be used) or the card chips open a menu with pick-up and blow toggles per material. The bag rows lose their buttons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -43,7 +43,7 @@ decides something new, add it under "Decisions" with the date.
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## The core loop
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1. Dig with the resonance drill. Rock shatters into loose grains: rubble, ore, coal, clay, sand.
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2. Vacuum up what you want (mark materials with ⬇ to take only those), and blow it out where you need it.
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2. Vacuum up what you want (mark materials in the vacuum menu, F, to take only those), and blow it out where you need it.
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3. Build a furnace from wall blocks, with a grate floor over a mold. Charge it with ore and coal,
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light it, and let the molten metal run into the mold.
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4. Bars drop out of the bottom of the mold; collect them and sell them at the trade dock, or fill buyers' orders, which pay more.
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@@ -127,8 +127,8 @@ above, including:
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- **Holding Ctrl** while placing replaces what is built there (moved to G on 2026-10-23).
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- **Fans melt like copper (1085°C).** Put the fan outside the furnace, blowing in through a grate.
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The game warns when a fan gets close to melting.
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- **The vacuum takes only marked materials** in Only marked mode, even if the drag starts on
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something else. The t6 controls below replace the shared ticks.
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- **The vacuum takes only marked materials** once any are marked, even if the drag starts on
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something else. The t6 controls below replace the shared ticks; t16 replaces t6's modes.
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- **The Refiner** grinds stone, granite and basalt rubble, gravel, sand and dirt for trace ore,
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roughly halving the waste. Ore and anything else it cannot grind drop straight through.
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- **Pipes, pumps and outlets** move liquids up to 500°C, one liquid per line. A line is stored as
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@@ -225,6 +225,11 @@ above, including:
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As built: T or the chip cycles What I click → Only marked → Everything; adding a mark switches
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to Only marked and removing the last goes back to What I click. A bag name or Q/E blows one
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material; ⬆ marks build an even mix (bars are never mixed).
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- **The vacuum menu replaces the modes (t16, 2026-10-24).** Pick-up has no mode: nothing marked
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takes everything, anything marked takes only those, Shift takes everything for one click. F with
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the Vacuum (when nothing in reach can be used) or a click on the card opens a menu with ⬇ Pick up
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and ⬆ Blow toggles per material; the bag rows lose their buttons. T no longer does anything for
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the vacuum. The owner found t6's version had too many modes.
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## Ideas not built yet
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