New worlds get generated camp names like new claims (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,6 +4,12 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-24: New worlds get camp names too (Claude Code, Codex)
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- The new-world dialog prefills `claimName(seed, existing names)` instead of "World N", and
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follows seed edits until the player types their own name; a blank name falls back to it too
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(`src/ui/loop.js`, `session.js`). play.py checks updated. All tests pass.
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## 2026-10-24: t30: progress while generating, loading and saving (Claude Code, Codex)
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- `worldgen.js`: `worldSteps` generator yields `[fraction, label]`; `generateWorld` (sync, tests)
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