Docs: the snapping sound confirmed in the owner's world (water boiling on hot deep rock)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 23:18:49 -04:00
co-authored by Claude Opus 5.5
parent b70bb1f640
commit 92f33b11c9
2 changed files with 7 additions and 3 deletions
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@@ -180,8 +180,9 @@ above, including:
- **World sounds are local.** Sounds from the world (water sizzling on hot metal or lava, and - **World sounds are local.** Sounds from the world (water sizzling on hot metal or lava, and
any other event with a place) fade with distance from the view and pan left or right; they go any other event with a place) fade with distance from the view and pan left or right; they go
silent one screen width off-screen. The owner heard a constant snapping that followed the bot silent one screen width off-screen. The owner heard a constant snapping that followed the bot
in an older world but not in a new one. Most likely the sizzle: in a test, a lava and water in an older world but not in a new one. It was the sizzle: in the owner's world, water that
contact far from the bot sizzled about 580 times a minute, all played at full volume. had found its way down to hot basalt and granite (480-800°C, about 500 grains below the
surface) boiled about 48 times a minute, and every sizzle played at full volume.
- **The silo has pixel art in the pixel look**, drawn grain by grain like the rest of the world; - **The silo has pixel art in the pixel look**, drawn grain by grain like the rest of the world;
the smooth look keeps the illustrated silo. The owner noticed it looked the same in both. the smooth look keeps the illustrated silo. The owner noticed it looked the same in both.
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@@ -35,7 +35,10 @@ effects are not local?" The owner then confirmed a new world is quiet.
`docs/DESIGN.md`, `docs/PROJECT_MAP.md`. `docs/DESIGN.md`, `docs/PROJECT_MAP.md`.
- `test/play.py`: far off-screen is silent, on screen plays, just off-screen is quieter and - `test/play.py`: far off-screen is silent, on screen plays, just off-screen is quieter and
panned. All 11 headless suites, `play.py` and `t_smooth.py` pass. panned. All 11 headless suites, `play.py` and `t_smooth.py` pass.
- Open: not tested against the owner's own save; the owner checks by ear. - Checked afterwards with the owner's exported world (seed 622525): over one minute, 48 sizzles
and no other sounds, all from water boiling on naturally hot deep rock (a pool on 580°C basalt
and drips in a shaft and a cave, about 500 grains below the bot). Nothing built there. With
the fix every one of them is silent from the surface.
## 2026-10-23: fewer, smaller messages (Claude Code, with Codex) ## 2026-10-23: fewer, smaller messages (Claude Code, with Codex)