Water pours off ledges several times faster, raining clouds spread boiled-off water (t21)
- Liquids step up to 8 cells a tick toward a drop (fewer the thicker they are), and a top-layer grain looks 4 times as far for one, so pools empty and thin film drains. A 100-wide pool empties in about 50 s; the old code left 24-650 grains stranded on wide ledges. - Only a top-layer grain stepping sideways wakes the row ahead, so settled lakes still sleep. - World generation settles at the old speed: seeds make the same worlds as before. - Cooled steam under a roof no longer stays steam for ever (its heat area slept). - Raining clouds keep drifting at half pace and rain over a band either side, so a waterfall into a hot shaft no longer rains straight back on its own lake. - New test/t_water.js; t_weather rain-location checks; t_conveyors counts steam in flight; t_molds seeds the random burning-bed check. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -338,6 +338,19 @@ above, including:
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version's narrow fade too sharp.
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Unexplored ground is pure black, not dark grey (the owner: "should be black anyway").
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- **Water pours faster, and boiled-off rain spreads out (t21, 2026-10-24).** The owner found water
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running off a ledge slower than expected. Only the top layer of a pool flows, so pools emptied
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at a trickle and the old code left 24-650 grains stranded on a wide ledge for good.
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- A liquid now steps up to 8 cells a tick toward a drop instead of 1, fewer the thicker it is
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(water 8, molten copper 5, slag 4, magma 2, glass 1). A grain on top may look 4 times as far
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for a drop, so thin film left behind drains too. A 100-wide pool empties in about 50 s
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(it never fully emptied before); settled lakes still sleep.
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- Raining clouds keep drifting downwind at half pace, and rain falls over a cloud's band and the
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band either side. Before, a waterfall into a shaft hot enough to boil it could rain straight
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back on its own lake.
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- World generation settles the land at the old water speed, so every seed keeps making the
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same world.
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## Ideas not built yet
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- **Concrete**, as a stronger wall material from rubble.
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