Fog of war: unexplored is black, fades ease into it with no stepped rim (t17)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 12:59:00 -04:00
co-authored by Claude Opus 5.5
parent ab61d6b904
commit 841efd2546
8 changed files with 38 additions and 17 deletions
+2
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@@ -24,3 +24,5 @@ report: |
- [x] Reveal ground within about 20 grains of the bot, through rock, with a soft edge
- [x] Blend the fog edges more: they look sharp and stepped
report: The ring around the bot now fades over 12 grains (clear to 12, gone at 24) instead of 4, rays fade 8 grains into rock and over the last 16 of their range, the surface fades over 16 grains, and partly seen grains get a little per-grain noise so the edge looks grainy instead of stepped.
- [x] Remove the jagged grey edge, and make unexplored ground black
report: Fading now eases into black along a curve, the grain noise is strongest mid-fade and gone at the edges, sight into rock always fades over 8 grains from however bright it arrived, and unexplored ground (and off the map) is pure black instead of dark grey.