Diagonal screw tubes, laid by a 45° drag (t35)
- Tubes run in eight directions: a drag at about 45° lays a diagonal run, R cycles all eight. - Diagonal runs carry grains at the straight rate (120 grains/s), join straight tubes and belts, keep grains in at the corners, pass water, and carry bars level. - New part ids 11-14 (saved ids are never renumbered); tube checks use an IS_TUBE table. - New test/t_diag_tubes.js (85 checks). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -61,7 +61,7 @@ function pickUnderCursor() {
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const P = PIECE_BY_CODE[code]; pid = P.id;
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if (isWall(code)) { GAME.wallMat = v; if (isSlope(code)) GAME.pieceDir.slope = code - BP_SLOPE_BL; }
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else if (P.filter) { GAME.filterCfg = blockP[bi] ? filterInfo(bi) : cleanFilterCfg(ghost[2]); GAME.pieceDir[P.id] = v >> 7; }
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else if (P.dirs) GAME.pieceDir[P.id] = v & 3;
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else if (P.dirs) GAME.pieceDir[P.id] = v % P.dirs.length;
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}
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if (pid) {
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const P = PIECE_BY_ID[pid];
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@@ -99,6 +99,7 @@ function dragDirFor(P, a, b) {
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if (!a || !P.dirs || !(P.id === 'belt' || P.id === 'tube' || P.filter)) return -1;
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const dx = b.bx - a.bx, dy = b.by - a.by;
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if (!dx && !dy) return -1;
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if (P.id === 'tube' && diagonalDrag(dx, dy)) return dx > 0 ? (dy < 0 ? 4 : 5) : (dy > 0 ? 6 : 7);
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if (P.id === 'tube') return Math.abs(dx) >= Math.abs(dy) ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0);
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return Math.abs(dx) >= Math.abs(dy) ? (dx > 0 ? 1 : 0) : -1;
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}
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@@ -162,7 +163,7 @@ function primaryRelease(shift) {
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}
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if (t === 'build' && GAME.drag) {
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const P = piece(), b = aimBlock(), code = pieceCode(P, b);
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const list = shift ? blockRect(GAME.drag.bx, GAME.drag.by, b.bx, b.by) : blockLine(GAME.drag.bx, GAME.drag.by, b.bx, b.by, isWall(code));
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const list = shift ? blockRect(GAME.drag.bx, GAME.drag.by, b.bx, b.by) : blockLine(GAME.drag.bx, GAME.drag.by, b.bx, b.by, isWall(code) || code === BP_TUBE);
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const dd = dragDirFor(P, GAME.drag, b);
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if (dd >= 0) GAME.pieceDir[P.id] = dd;
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const v = pieceV(P), ex = pieceExtra(P);
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