Refactor: merge duplicated rules, split the largest files by topic (t21)
- One helper each for wall and mold refunds, tube edges and lanes, pipe text, piece dimensions, font lookup, reach circles and surface averaging. - previews, smooth, notebook, materials, worldgen and selection split into topic files (preview-drill, preview-selection, smooth-shaders, notebook-market, notebook-blueprints, material-tables, worldgen-helpers, selection-pickers, selection-panels). - Every suite's output identical apart from timings; seeds make the same worlds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -67,8 +67,9 @@ function depthU(y) {
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}
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// the y at a fraction u of the underground depth (the inverse of depthU)
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function depthY(u) { return Math.round(surfBase + (!shallowD ? u * underD : u <= 0.3 ? u / 0.3 * shallowD : shallowD + (u - 0.3) / 0.7 * (underD - shallowD))); }
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function meanSurface() { let s = 0; for (let x = 0; x < W; x++) s += surfY[x]; return s / W; }
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function computeAmbient() {
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let sm = 0; for (let x = 0; x < W; x++) sm += surfY[x]; sm /= W;
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const sm = meanSurface();
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for (let y = 0; y < H; y++) {
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let a = 18;
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if (y > sm) a += Math.min(60, (y - sm) * 0.04);
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