Refactor: merge duplicated rules, split the largest files by topic (t21)
- One helper each for wall and mold refunds, tube edges and lanes, pipe text, piece dimensions, font lookup, reach circles and surface averaging. - previews, smooth, notebook, materials, worldgen and selection split into topic files (preview-drill, preview-selection, smooth-shaders, notebook-market, notebook-blueprints, material-tables, worldgen-helpers, selection-pickers, selection-panels). - Every suite's output identical apart from timings; seeds make the same worlds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,6 +4,20 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-24: t21 phase 4: duplicates merged, largest files split (Claude Code, Codex)
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- Merged seven real duplicates: wall refunds (`removeWallCell`, walls and molds), tube edges and
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lanes (`entTubeEdge`, `entTubeLane`), pipe text, piece dimensions, font lookup, reach circles,
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surface averaging (`meanSurface`). Look-alikes left alone: data tables, sprite rows, GLSL, and
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the hot movement and heat code.
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- Split by topic: `ui/previews.js` -> `preview-drill.js`, `preview-selection.js`;
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`render/smooth.js` -> `smooth-shaders.js`; `ui/notebook.js` -> `notebook-market.js`,
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`notebook-blueprints.js`; `sim/materials.js` -> `material-tables.js`; `sim/worldgen.js` ->
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`worldgen-helpers.js`; `ui/selection.js` -> `selection-pickers.js`, `selection-panels.js`.
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`render/world.js` left whole (one large function).
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- Every suite's output identical apart from timings; seeds generate the same worlds.
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`run_all.py --browser` ALL PASSED.
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## 2026-10-24: t21 phase 3: speed-ups that change nothing (Claude Code, Codex)
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- Profiled a Huge world (6144x2048) headless and in the browser. After a load every area is
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