A loaded world starts around the player first, the rest a few areas a tick (t21)
- Areas within 150 grains of the bot start at once; the others 12 a tick, nearest first, and any the bot flies toward start straight away. A Huge world is fully started after 17 s. - Huge world, first 600 ticks: average 15.2 -> 5.5 ms/tick, worst 79.7 -> 16.2. - New test/t_load.js. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -358,6 +358,12 @@ above, including:
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still sleep. Through burning fuel sinking stays at the old slow pace: furnace beds are tuned to
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it, and dirt heaped on a burning pile must smother it into charcoal rather than sink through.
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- **A loaded world starts around the player first (t21, 2026-10-25).** Loading used to start every
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area of the world at once, and a Huge world then took 15 ms a tick for its first 10 seconds,
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with ticks up to 80 ms. Now the areas within 150 grains of the bot start at once, the rest 12 a
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tick, nearest first (a Huge world is fully started after 17 s), and flying toward areas still
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waiting starts them. Nothing is skipped: the same settling happens, spread out.
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## Ideas not built yet
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- **Concrete**, as a stronger wall material from rubble.
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