One rule for a piece's direction variant: remove pieceV (t81)
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@@ -671,6 +671,7 @@ The frame loop and boot.
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- `test/t_nozzle.js`: Blowing aims within the nozzle's reach, with room for the brush and settling.
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- `test/t_perf.js`: Profiling fixtures start in the same state after previous scenes and warm-up ticks.
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- `test/t_physics.js`: Sand and other powders, molten metal and gases: heaps, sorting, sinking, setting, rising and fading. Water has its own suite (t_water.js). Tall worlds keep geothermal heat out of the way.
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- `test/t_piece_variants.js`: The build plan and direct variant queries share one direction/material rule.
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- `test/t_pile_collapse.js`: Tall loose faces release together; supported heaps stop moving, including when revisited.
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- `test/t_pipes.js`: Pipes, pumps and outlets move liquids; the Grinder grinds waste rock for trace ore.
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- `test/t_racks.js`: Rack intake, FIFO storage, gate, removal and saved-state validation.
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