Tidy the t93 resting-face spill: shared open-cell and fall helpers, no behaviour change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,6 +7,18 @@ open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-28: t93 round 3 review and tidy (Claude)
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- Checked in the real game (WebGPU Chromium, real mouse): hovering the bot 100 grains up and
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blowing sand straight above it at width 6 buries the bot and builds the owner's vertical wall.
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Old rules: the wall still stands 5 s after release. New rules: a slope within 5 s.
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- Refactor only, no behaviour change (world hash identical before and after): one `powderOpen`
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test and one `powderFall` loop replace six copies of the open-cell check and three scan loops;
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comments now say why resting faces need the spill and what the avalanche flag means.
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- Checked: the new flag bits 8/16 collide with nothing (the renderer reads only F_NAT); stone
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rubble is free-flowing (STICK 1) so it gets the rule; narrow towers and rubble or loose-dirt
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mixes collapse on both old and new rules. Full suite with browser: ALL PASSED.
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## 2026-10-28: t93 round 3, nozzle-built resting sand faces (Codex)
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- Reproduced the owner's continuous straight-up radius-6 sand nozzle recipe, not a
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