Multi-core simulation: grain movement and heat across a worker pool (t88 phase 3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+29
-19
@@ -29,36 +29,41 @@ let seen = new Uint8Array(NMAT);
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let ledger = {};
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const stats = { dug: 0, moved: 0, placed: 0, ignitions: 0, cast: 0, bars: 0 };
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function emit(e) { if (EV.length < 400) EV.push(e); }
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function emit(e) { if (chunkWork) { chunkEvent('emit', e); return; } if (EV.length < 400) EV.push(e); }
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function bagCap() { return TANK_TIERS[player.tankTier].cap; }
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// Things count as discovered only when they happen near the player (or in the bag).
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// how: 'dig', 'pickup', 'melt', 'smelt', 'freeze', 'boil', 'ignite', 'burn', 'fire', 'blow', 'condense'
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function discover(m, x, y, from, how, T) {
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if (seen[m]) return;
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if (x !== undefined) { const dx = x - bot.x, dy = y - bot.y; if (dx * dx + dy * dy > 110 * 110) return; }
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if (chunkWork) { chunkEvent('discover', m, x, y, from, how, T); return; }
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seen[m] = 1; emit({ t: 'discover', m, from: from || 0, how: how || '', T: T || 0 });
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}
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function sharedArray(Type, length) {
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const Buffer = typeof SharedArrayBuffer === 'function' ? SharedArrayBuffer : ArrayBuffer;
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return new Type(new Buffer(length * Type.BYTES_PER_ELEMENT));
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}
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function alloc(w, h) {
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resetDevConsole();
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W = w; H = h; N = w * h;
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fogAlloc();
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CW = Math.ceil(w / 32); CH = Math.ceil(h / 32); NCH = CW * CH;
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cleatMask = new Uint8Array(N); cleatCells = [];
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mat = new Uint8Array(N); temp = new Float32Array(N); life = new Uint8Array(N); flags = new Uint8Array(N);
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stamp = new Uint8Array(N); part = new Uint8Array(N); mach = new Uint16Array(N); digp = new Uint8Array(N);
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noiseB = new Uint8Array(N); bgm = new Uint8Array(N); airS = new Uint16Array(N); netId = new Uint16Array(N); isPow = new Uint8Array(N); occ = new Uint8Array(N);
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BW = Math.ceil(w / BS); BH = Math.ceil(h / BS); NB = BW * BH; blockP = new Uint8Array(NB); blockV = new Uint8Array(NB); slopePhase = new Uint8Array(NB); filtersDirty = true; filterCfg = new Map(); procDirty = true; procState.clear(); rackState.clear();
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cleatMask = sharedArray(Uint8Array, N); cleatCells = [];
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mat = sharedArray(Uint8Array, N); temp = sharedArray(Float32Array, N); life = sharedArray(Uint8Array, N); flags = sharedArray(Uint8Array, N);
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stamp = sharedArray(Uint8Array, N); part = sharedArray(Uint8Array, N); mach = sharedArray(Uint16Array, N); digp = sharedArray(Uint8Array, N);
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noiseB = sharedArray(Uint8Array, N); bgm = sharedArray(Uint8Array, N); airS = sharedArray(Uint16Array, N); netId = sharedArray(Uint16Array, N); isPow = sharedArray(Uint8Array, N); occ = sharedArray(Uint8Array, N);
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BW = Math.ceil(w / BS); BH = Math.ceil(h / BS); NB = BW * BH; blockP = sharedArray(Uint8Array, NB); blockV = sharedArray(Uint8Array, NB); slopePhase = sharedArray(Uint8Array, NB); filtersDirty = true; filterCfg = new Map(); procDirty = true; procState.clear(); rackState.clear();
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ents = []; flyers = []; ghostBlocks = new Map(); ghostMolds = []; treeBases = []; saplings = [];
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surfBase = Math.round(Math.min(h * 0.27, 175)); underD = h - surfBase; shallowD = 0; lapse = 0.36;
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surfY = new Int16Array(w); roofY = new Int16Array(w); dirtY = new Int16Array(w); graniteY = new Int16Array(w); basaltY = new Int16Array(w); magmaY = new Int16Array(w);
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AMB = new Float32Array(h);
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surfY = sharedArray(Int16Array, w); roofY = sharedArray(Int16Array, w); dirtY = sharedArray(Int16Array, w); graniteY = sharedArray(Int16Array, w); basaltY = sharedArray(Int16Array, w); magmaY = sharedArray(Int16Array, w);
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AMB = sharedArray(Float32Array, h);
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loadWakeOrder = loadWakePending = null; loadWakeIndex = 0;
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renderDirty = new Uint8Array(NCH).fill(1);
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cleatChunks = new Uint8Array(NCH);
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awake = new Uint8Array(NCH); hot = new Uint8Array(NCH); hotLvl = new Uint8Array(NCH);
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roofDirty = new Uint8Array(CW).fill(1);
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powderArea = new Uint8Array(NCH).fill(1); // unknown areas get one visit before being ruled out
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renderDirty = sharedArray(Uint8Array, NCH).fill(1);
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cleatChunks = sharedArray(Uint8Array, NCH);
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awake = sharedArray(Uint8Array, NCH); hot = sharedArray(Uint8Array, NCH); hotLvl = sharedArray(Uint8Array, NCH);
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roofDirty = sharedArray(Uint8Array, CW).fill(1);
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powderArea = sharedArray(Uint8Array, NCH).fill(1); // unknown areas get one visit before being ruled out
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machines = [null]; molds = []; nets = [null]; pcells = new Set(); powerDirty = true;
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beltL = []; beltR = []; screwLists = Array.from({ length: IS_SCREW.length }, () => []); brokenMachines = [];
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ghostMachines = []; ghostBlocked = new Set();
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@@ -93,21 +98,26 @@ function fillNoise() {
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// ---------- Waking ----------
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function renderDirtyXY(x, y) { renderDirty[(y >> 5) * CW + (x >> 5)] = 1; }
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function renderDirtyChunk(c) {
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const cx = c % CW, cy = (c / CW) | 0;
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for (let yy = Math.max(0, cy - 1); yy <= Math.min(CH - 1, cy + 1); yy++)
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for (let xx = Math.max(0, cx - 1); xx <= Math.min(CW - 1, cx + 1); xx++) renderDirty[yy * CW + xx] = 1;
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}
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function renderDirtyIdx(i) { renderDirtyXY(i % W, (i / W) | 0); }
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function wakeXY(x, y) {
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renderDirtyXY(x, y);
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const cx = x >> 5, cy = y >> 5, c = cy * CW + cx;
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if (!chunkWork) renderDirty[c] = 1;
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roofDirty[cx] = 1;
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awake[c] = 3;
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chunkWake(c);
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const lx = x & 31, ly = y & 31;
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if (lx === 0) { if (cx > 0) awake[c - 1] = 3; } else if (lx === 31 && cx < CW - 1) awake[c + 1] = 3;
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if (ly === 0) { if (cy > 0) awake[c - CW] = 3; } else if (ly === 31 && cy < CH - 1) awake[c + CW] = 3;
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if (lx === 0) { if (cx > 0) chunkWake(c - 1); } else if (lx === 31 && cx < CW - 1) chunkWake(c + 1);
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if (ly === 0) { if (cy > 0) chunkWake(c - CW); } else if (ly === 31 && cy < CH - 1) chunkWake(c + CW);
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}
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function wakeHeatXY(x, y) {
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renderDirtyXY(x, y);
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const c = (y >> 5) * CW + (x >> 5);
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if (!chunkWork) renderDirty[c] = 1;
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roofDirty[x >> 5] = 1;
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hot[c] = 6; hotLvl[c] = 2;
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chunkHeat(c);
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}
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function wakeIdx(i) { wakeXY(i % W, (i / W) | 0); }
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function wakeHeatIdx(i) { wakeHeatXY(i % W, (i / W) | 0); }
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