Drill: keep pass-through; restore the original loose-grain nudge, drop dust and push (t92)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -17,7 +17,7 @@ function drainEvents() {
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showCard({ kind: e.kind === 'bit' ? 'Drill bit upgraded' : 'Bag upgraded', title: e.kind === 'bit' ? BIT_TIERS[e.tier].name : TANK_TIERS[e.tier].name, accent: 'milestone',
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body: [e.kind === 'bit' ? `Digs hardness ${BIT_TIERS[e.tier].hard} and below.` : `Holds ${TANK_TIERS[e.tier].cap.toLocaleString('en-US')} grains.`] });
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hudDirty = true;
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} else if (e.t === 'debris') spawnDebris(e.x, e.y, e.m, e.dust);
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} else if (e.t === 'debris') spawnDebris(e.x, e.y, e.m);
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else if (e.t === 'suck') spawnSuck(e.x, e.y, e.m);
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else if (e.t === 'warn') spawnFloater(e.x, e.y, e.text, '#ff8a72');
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else if (e.t === 'sold') spawnFloater(e.x, e.y, '+' + fmtMoney(e.v));
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