Backlog: merge related tasks into four and rewrite them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-24 19:28:00 -04:00
co-authored by Claude Opus 5.5
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---
id: t13
title: World generation options and planet presets
title: Distinct worlds: generation options, planet presets, exotic ores and a choice of claims
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
updated: 2026-10-24T23:26:09Z
tags: [idea]
order: 1
---
## Context
- add more world generation options in new world creation and some presetsa Presets like different planet environments and all. Trees, water, dirt, all that could look different too.
- Every world is generated the same way today, and a new claim is just another random world the same size as the last. Make worlds and claims feel distinct: options when generating a world, planet presets that change how a world looks and what is in it, exotic late-game ores that only some worlds have, and a choice of claims to open, each with its own size, character and price. (Merged from t12 exotic ores and t31 choosing claims.)
## Subtasks
- [ ] Generation options in the new-world dialog: how much ore, caves, water and mountains, and how deep the world goes
- [ ] Planet presets that change the look and the climate: different trees, water, dirt and rock colours, for example a frozen world, a desert world and a volcanic world
- [ ] Exotic, sci-fi ores and materials for the late game, found only on some planets or very deep, each with a use
- [ ] Opening a new claim offers a few claims to choose from (for example three), each showing its size, preset, notable ores, down payment and debt
- [ ] Claim prices match their size and riches