Log t88 phase 2b: GPU lighting checks, profile, and the gate mistake

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-27 20:06:39 -04:00
co-authored by Claude Opus 5.5
parent 31e3005816
commit 65054e691b
+16
View File
@@ -4,6 +4,22 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details. open or not verified. Keep each entry short; the git history has the details.
## 2026-10-27: t88 phase 2b, lighting on the GPU (Codex + Claude Code)
- `src/render/gpu/light.js`: light sources per light cell (transmittance, sky from `roofY`, heat,
bot lamp), propagation as a left/up then right/down relaxation on float textures (the same
light paths as the CPU sweep), then packing. The WebGPU path no longer calls `computeLight`;
the upload rectangle widens by the light margin. Fixed CPU light buffers keeping stale sizes
after a renderer switch. Scene `tools/scenes/t88-light.js` (lamp, opening, magma, fire).
- Checked: light scenes legacy vs WebGPU, ImageMagick MAE 16-27/65535 (<0.1/255), identical by
eye; `test/t_gpu.py` light parity in full and fast modes. Profile (factory, pixel): drawWorld at
zoom 2 24.55 (baseline) -> 9.98 (2a) -> 6.79 ms, CPU light 0, uploads now the biggest part
(4.87 ms); real loop zoom 2 CPU p50/p95 31.7/35.3 -> 10.25/11.48 ms, a steady 60 fps.
- Commit 31e3005 went in after a full-suite run where `t_gpu.py` timed out once (a 30 s page wait
under load): the commit sat after a heredoc, outside the test gate. The suite was re-run and
passed in full, and `t_gpu.py` passes alone. Codex hit its usage limit before the final
checks; Claude Code ran them.
## 2026-10-27: t88 phase 2a, WebGPU pixel look (Claude Code + Codex) ## 2026-10-27: t88 phase 2a, WebGPU pixel look (Claude Code + Codex)
- New `src/render/gpu/` (device, textures, colour compute, glow blur, draw) renders the pixel look - New `src/render/gpu/` (device, textures, colour compute, glow blur, draw) renders the pixel look