Sloped belts hold their load with moving cleats (t42); sloped filters are downhill shaking screens (t43)
The magic grip is gone: cleats every 8 face cells, 6 grains tall, carry pockets uphill (about 71 grains/s against 90 flat) and overflow rolls back. Sloped filters always run downhill; grains travel by gravity and a shake, and sorting stays exact. Drawing needs another pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -47,6 +47,7 @@ function rotate() {
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else if (t === 'build') {
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const P = piece();
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if (pieceUsesWall(P)) cycleWall(1);
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else if (P.filter && beltGrade(pieceCode(P))) return;
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else if (P.dirs) GAME.pieceDir[P.id] = ((GAME.pieceDir[P.id] || 0) + 1) % P.dirs.length;
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else return;
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} else if (t === 'drill') { tuneUnderCursor(); return; }
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@@ -83,7 +84,7 @@ function setBrush(d) {
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// materials and mode travel separately, as GAME.filterCfg)
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function pieceV(P) {
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if (isWall(P.code)) return GAME.wallMat;
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if (P.filter) return (GAME.pieceDir[P.id] || 0) << 7;
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if (P.filter) return filterVariant(pieceCode(P), (GAME.pieceDir[P.id] || 0) << 7);
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return GAME.pieceDir[P.id] || 0;
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}
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function pieceExtra(P) { return P.filter ? { m: GAME.filterCfg.m.slice(), inv: GAME.filterCfg.inv } : undefined; }
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