Sloped belts hold their load with moving cleats (t42); sloped filters are downhill shaking screens (t43)
The magic grip is gone: cleats every 8 face cells, 6 grains tall, carry pockets uphill (about 71 grains/s against 90 flat) and overflow rolls back. Sloped filters always run downhill; grains travel by gravity and a shake, and sorting stays exact. Drawing needs another pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -411,6 +411,27 @@ above, including:
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shake; none climbs a 45° slope. So filters are flat or downhill
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only; to sort while lifting, run a sloped belt up, then a filter. Not built yet.
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- **Sidewall belts with moving cleats (t42, 2026-10-26).** To replace the old full-column
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grip, use moving barrier lines rather than material cells: the barrier mask blocks normal
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powder movement without overwriting grains, terrain or parts. Cleats stand perpendicular
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to the face, spaced 8 horizontal face cells apart and 6 grains tall (integer normal reach
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4); named constants keep these tunable. A finite periodic pocket envelope carries only
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what fits, stepping every other tick. End pockets continue while the cleat rounds the band.
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Between steps no grains are stamped: bare face slides and excess rolls back. Water drains;
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bars stay level. Dark corrugated far walls sit behind visible grains; drawing uses the
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actual barrier mask, including after save/load. The envelope is a discrete transport model,
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not a calculation of contact forces. A generous flat feed delivers about 71 grains/s uphill
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versus 90 flat; accepting that reduction remains the owner's playtest decision.
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- **Inclined vibrating screens built (t43, 2026-10-26).** Diagonal filters always travel
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downhill, even when dragged uphill. R leaves a picked slope unchanged; flipping a blueprint
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mirrors its slope and keeps downhill travel. Placement and filter settings enforce the
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same direction. Sloped filters have neither column carry nor grip: gravity moves grains,
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with one mesh-contact nudge every 4 ticks (15 downhill steps/s plus gravity). Unselected
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bars step on that same cadence; selected bars fall through. Flat filters retain their
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linear transport. Sorting both slope shapes in either mode conserves the complete mix.
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Both looks use a sturdy mesh frame with a small tick-based shake only while loaded;
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idle mesh has no running belt animation. No old uphill-save migration was added.
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## Ideas not built yet
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- **Concrete**, as a stronger wall material from rubble.
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