Cooled magma is ordinary rock: visible in the smooth look and drillable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,6 +4,19 @@ What agents have done, newest first. Add an entry for every piece of work: the d
|
||||
note or request it was for, what changed, the files touched, the tests run, and anything left
|
||||
open or not verified. Keep each entry short; the git history has the details.
|
||||
|
||||
## 2026-10-27: cooled magma visible and drillable (Claude Code)
|
||||
|
||||
- Owner report: bag magma in a brick box left invisible basalt that couldn't be picked up,
|
||||
drilled or built on; melted screws left similar bits. Cause: melts froze into non-natural
|
||||
rock unless the liquid was natural, the drill only breaks natural rock, and the smooth look's
|
||||
terrain field skipped non-natural solids.
|
||||
- `src/sim/heat.js`: non-metal, non-glass melts freeze into natural rock; bag water into natural
|
||||
ice. `src/sim/drill.js`: `crumbly` no longer needs F_NAT; `builtCell` protects slope corner cells.
|
||||
`src/render/world.js`: the terrain field covers any terrain-class solid without a block or
|
||||
machine. Note: the bot still passes through old stuck basalt until it is drilled (it only
|
||||
collides with natural solids).
|
||||
- Tests: 7 checks in `test/t_drill.js`; `python3 test/run_all.py --browser` all passed.
|
||||
|
||||
## 2026-10-27: t67 phase 4, "doesn't connect" marks (Claude Code)
|
||||
|
||||
- `nearMiss(bx, by, end, planned)` in `src/sim/joins.js`: an end with no join that would join
|
||||
|
||||
Reference in New Issue
Block a user