Vacuum: pick up what you click, blow out what's in hand (t20)
A drag takes only the material it starts on (Shift: everything). The blow selection is the hand: click or Q/E for one material, Ctrl+click for a mix. Empty materials leave the hand, an empty hand blows nothing, and a pickup fills an empty hand. Removes the pick-up marks and the F vacuum menu. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -43,7 +43,7 @@ decides something new, add it under "Decisions" with the date.
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## The core loop
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1. Dig with the resonance drill. Rock shatters into loose grains: rubble, ore, coal, clay, sand.
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2. Vacuum up what you want (mark materials in the vacuum menu, F, to take only those), and blow it out where you need it.
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2. Vacuum up what you want (a drag takes only the material it starts on), and blow out what's in hand where you need it.
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3. Build a furnace from wall blocks, with a grate floor over a mold. Charge it with ore and coal,
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light it, and let the molten metal run into the mold.
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4. Bars drop out of the bottom of the mold; collect them and sell them at the trade dock, or fill buyers' orders, which pay more.
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@@ -128,7 +128,8 @@ above, including:
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- **Fans melt like copper (1085°C).** Put the fan outside the furnace, blowing in through a grate.
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The game warns when a fan gets close to melting.
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- **The vacuum takes only marked materials** once any are marked, even if the drag starts on
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something else. The t6 controls below replace the shared ticks; t16 replaces t6's modes.
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something else. The t6 controls below replace the shared ticks; t16 replaces t6's modes; t20
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replaces the marks with pick-what-you-click.
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- **The Refiner** grinds stone, granite and basalt rubble, gravel, sand and dirt for trace ore,
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roughly halving the waste. Ore and anything else it cannot grind drop straight through.
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- **Pipes, pumps and outlets** move liquids up to 500°C, one liquid per line. A line is stored as
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@@ -234,6 +235,15 @@ above, including:
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the bag; Ctrl+click a bag name adds it to the blow mix and Ctrl+right-click to pick-up; the menu
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is one line per material because the first version was too large.
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- **Pick up what you click, blow out what's in hand (t20, 2026-10-24).** Replaces t16's pick-up
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marks and the vacuum menu; the owner wanted something simpler and more intuitive. A left drag
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takes only the material it starts on (or the first loose grain it reaches); Shift takes
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everything. The hand is the blow selection: click a bag name or Q/E for one material, Ctrl+click
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for a mix, Shift + right click for everything loose. When something in hand runs out it leaves
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the hand (this settles the old t18 question), and an empty hand blows nothing and says so.
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Picking something up fills an empty hand, never a chosen one. One tool, no menu; R and F do
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nothing special with the Vacuum. The owner mostly uses it to collect ore and fuel and feed furnaces.
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- **Fog of war also reveals the ground around the bot (t17, 2026-10-24).** About 20 grains in every
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direction, through rock, fully clear with a soft edge. Line of sight alone hid everything inside
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the ground, so the owner couldn't see what was around them or where to dig.
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