No deep ore in rock hot enough to light or melt it; reloaded worlds settle again (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -240,6 +240,10 @@ above, including:
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their price). The top quarter of the underground is unchanged; copper also forms in deep stone
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and granite, coal in basalt, tin deeper. Lenses grow from lower noise thresholds only:
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stretching the noise with depth sheared it into diagonal streaks.
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No ore is placed where the natural rock temperature would light it (coal) or melt it (metal
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ores, within 200°C): deep coal and gold next to the magma burned and ran forever once a
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reload woke those areas, and a Huge world dropped to about 10 fps. So deep coal stays in a
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cooler mid band, and coal is about 3.2x rather than 5x; total ore about 4.2x.
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- Waste rock pays: grinding granite and basalt finds about twice the ore, and builders order
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granite and basalt rubble in bulk.
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- A Huge size (6144 x 2048); saves are gzip-compressed (a Medium save went from 29 MB to 0.4 MB).
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