New claims get camp names from their seed, renameable from the Claims tab; add t30 (t3)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 18:38:26 -04:00
co-authored by Claude Opus 5.5
parent c302b0cf42
commit 4d5fca6dae
4 changed files with 58 additions and 8 deletions
+2 -2
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@@ -381,9 +381,9 @@ Saves in IndexedDB, world files (export / import) and the blueprint library.
- functions: newWorldId, worldWrite, listWorlds, putWorldEntry, worldNewest, deleteWorld, cleanWorldName, renameWorld, migrateWorlds, saveWorld, newestSave, b64FromBytes, bytesFromB64, gz, packBuffers, unpackBuffers, exportWorld, importWorldFile, libLoad, libSave, bpEncode, bpValid, bpDecode
- variables: DB, worldIdTime, worldIdCounter, worldWrites
### src/ui/claims.js (115 lines)
### src/ui/claims.js (141 lines)
Shared player state; the world save remains a complete standalone fallback.
- functions: careerState, validCareer, applyCareerState, loadCareer, openNewClaim, travel, renderClaimsTab
- functions: careerState, validCareer, applyCareerState, loadCareer, claimName, openNewClaim, travel, renderClaimsTab
- variables: career, claimBusy
### src/ui/session.js (133 lines)
+8
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@@ -4,6 +4,14 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-24: t3 follow-up: claim names; t30 added (Claude Code, Codex)
- New claims get a camp name from their seed ("Cinder Gulch"; `claimName` in `src/ui/claims.js`,
skipping names already in the world list) instead of "Claim N". The Claims tab shows "Claim N"
beside the name and has a Rename button on every row (reuses `renameWorld`).
- Owner's request added to Todo as t30: progress meters while generating, loading and saving.
- Tests: play.py claims checks extended; t_smooth half-resolution still fails under load.
## 2026-10-24: t3 fix: deep ore burned and melted after a reload (Claude Code)
- Owner: a Huge world ran at about 10 fps after travelling between claims, even after a refresh.