New claims get camp names from their seed, renameable from the Claims tab; add t30 (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+2
-2
@@ -381,9 +381,9 @@ Saves in IndexedDB, world files (export / import) and the blueprint library.
|
||||
- functions: newWorldId, worldWrite, listWorlds, putWorldEntry, worldNewest, deleteWorld, cleanWorldName, renameWorld, migrateWorlds, saveWorld, newestSave, b64FromBytes, bytesFromB64, gz, packBuffers, unpackBuffers, exportWorld, importWorldFile, libLoad, libSave, bpEncode, bpValid, bpDecode
|
||||
- variables: DB, worldIdTime, worldIdCounter, worldWrites
|
||||
|
||||
### src/ui/claims.js (115 lines)
|
||||
### src/ui/claims.js (141 lines)
|
||||
Shared player state; the world save remains a complete standalone fallback.
|
||||
- functions: careerState, validCareer, applyCareerState, loadCareer, openNewClaim, travel, renderClaimsTab
|
||||
- functions: careerState, validCareer, applyCareerState, loadCareer, claimName, openNewClaim, travel, renderClaimsTab
|
||||
- variables: career, claimBusy
|
||||
|
||||
### src/ui/session.js (133 lines)
|
||||
|
||||
@@ -4,6 +4,14 @@ What agents have done, newest first. Add an entry for every piece of work: the d
|
||||
note or request it was for, what changed, the files touched, the tests run, and anything left
|
||||
open or not verified. Keep each entry short; the git history has the details.
|
||||
|
||||
## 2026-10-24: t3 follow-up: claim names; t30 added (Claude Code, Codex)
|
||||
|
||||
- New claims get a camp name from their seed ("Cinder Gulch"; `claimName` in `src/ui/claims.js`,
|
||||
skipping names already in the world list) instead of "Claim N". The Claims tab shows "Claim N"
|
||||
beside the name and has a Rename button on every row (reuses `renameWorld`).
|
||||
- Owner's request added to Todo as t30: progress meters while generating, loading and saving.
|
||||
- Tests: play.py claims checks extended; t_smooth half-resolution still fails under load.
|
||||
|
||||
## 2026-10-24: t3 fix: deep ore burned and melted after a reload (Claude Code)
|
||||
|
||||
- Owner: a Huge world ran at about 10 fps after travelling between claims, even after a refresh.
|
||||
|
||||
Reference in New Issue
Block a user