Setting to stop the camera drifting toward the pointer (t7)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -379,7 +379,7 @@ Saves in IndexedDB, world files (export / import) and the blueprint library.
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Starting, loading and quitting a game; modal dialogs; the pause menu.
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- functions: showLoading, enterGame, startNewWorld, startFromSave, quitToTitle, refreshContinue, anyModal, openModal, closeModal, closeAllModals, topModal, dialog, openPause, renderWorlds
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### src/ui/settings.js (122 lines)
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### src/ui/settings.js (123 lines)
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The settings screen.
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- functions: openSettings, renderSettings, applySettings, toggleFullscreen, confirmWipe
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- variables: SET_TABS, setTab
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@@ -4,6 +4,15 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-24: t7 Option to turn off smooth pan following the mouse (Claude Code, Codex)
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- New setting `cameraLead` (Display: "Camera looks toward the pointer", on by default):
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`src/ui/state.js`, `src/ui/settings.js`; `src/ui/loop.js` gives the camera no look-ahead when
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it is off (mouse and gamepad).
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- `test/play.py`: the toggle saves; with it off the camera stays on the bot with the mouse in a
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corner; with it on the camera moves toward the corner.
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- Tests: headless suites and `play.py` pass; `t_smooth` half-resolution flake as before.
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## 2026-10-24: t9 Script to run the local server for testing (Claude Code, Codex)
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- New `tools/serve.py`: builds, serves `dist/` on 127.0.0.1 (port 8000, or the next free one up
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