Deepgrain Foundry: move from a claude.ai artifact to a local repository
The game as of artifact version 24, ready for local development with coding agents. - Source split from three large files into 52 small ones under src/sim, src/render and src/ui, joined in the order in src/manifest.json by build.py. The joined code is unchanged apart from comments; every headless suite gives the same output, and screenshots in both looks are pixel-identical to before. - Light tidying with no change in behaviour: one movement scan loop, shared hazard-stripe and belt shader helpers, unused code removed, a shared check helper for the test suites. - World files can be exported as an ordinary download outside claude.ai. - Tests: broken old scripts removed, experiments moved to tools/, test/run_all.py added. Tools: shot.py (repeatable screenshots), where.py, map.py. - Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox), docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the owner's requests and an agent log. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA
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"""Times the renderer and the simulation in a headless browser: light, drawWorld (with and without
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light and glow), the pixel upload and blit, and one simulation tick, in ms. Rebuild first.
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python3 tools/perf.py
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"""
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import sys, pathlib
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from playwright.sync_api import sync_playwright
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root = pathlib.Path(__file__).resolve().parent.parent
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url = (root / 'dist' / 'index.html').as_uri()
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with sync_playwright() as p:
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b = p.chromium.launch(args=['--enable-gpu-rasterization','--ignore-gpu-blocklist'])
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pg = b.new_page(viewport={'width': 1440, 'height': 860})
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pg.goto(url); pg.wait_for_timeout(300)
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pg.evaluate("startNewWorld(424242, 1024, 640)")
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pg.wait_for_function('GAME.running === true', timeout=20000)
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pg.wait_for_timeout(500)
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res = pg.evaluate('''() => {
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const t = (f, n) => { const a = performance.now(); for (let k=0;k<n;k++) f(); return ((performance.now()-a)/n).toFixed(2); };
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const out = {};
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out.light = t(() => computeLight(), 20);
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out.drawWorld = t(() => drawWorld(), 20);
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SET.lighting = 'off'; out.drawWorldNoLight = t(() => drawWorld(), 20); SET.lighting='full';
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SET.glow = 'off'; out.drawWorldNoGlow = t(() => drawWorld(), 20); SET.glow='low';
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out.put = t(() => { R.bctx.putImageData(R.img,0,0); }, 20);
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out.blit = t(() => { R.ctx.drawImage(R.buf, 0, 0, R.bw, R.bh, 0, 0, R.bw*R.zp, R.bh*R.zp); }, 20);
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out.sim = t(() => simTick(), 60);
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out.view = [R.bw, R.bh, R.zp, R.lw, R.lh];
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return out;
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}''')
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print(res)
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b.close()
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