Sidewall belt and screen drawing, cheaper cleat checks (t42, t43)

Far sidewall drawn behind the load with cleat ribs at their physics
positions; sloped screens get a tinted mesh between rails and shake only
when loaded. Powder skips cleat checks outside chunks that have cleats,
and empty slopes let their chunks sleep. Record the screw conveyor and
stall/carry-depth decisions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-26 20:08:21 -04:00
co-authored by Claude Opus 5.5
parent 578b55316b
commit 3ee85429fd
14 changed files with 248 additions and 59 deletions
+19 -2
View File
@@ -20,15 +20,32 @@ assert(samples.length===5 && samples.every(n=>Number.isFinite(n) && n>0));
samples.sort((a,b)=>a-b);
console.log(`576 loaded slope blocks, median ${samples[2].toFixed(3)} ms/tick; samples ${samples.map(v=>v.toFixed(3)).join(', ')}`);
// No slopes: isolate the extra guards in the shared powder hot loop.
// No slopes: use the zero flag supplied once per chunk by simMove. Older powder ignores it.
flatWorld(run,512,384,376);
run('RS=7;for(let y=32;y<350;y+=2)for(let x=32;x<480;x++){mat[y*W+x]=SAND;mat[(y+1)*W+x]=STONE;}');
const powderSamples=[];
for(let sample=0;sample<6;sample++) {
const start=performance.now();
run('for(let k=0;k<30;k++)for(let y=32;y<350;y+=2)for(let x=32;x<480;x++)powder(y*W+x,x,y,SAND);');
run('for(let k=0;k<30;k++)for(let y=32;y<350;y+=2)for(let x=32;x<480;x++)powder(y*W+x,x,y,SAND,0);');
if(sample)powderSamples.push(performance.now()-start);
}
assert(powderSamples.length===5 && powderSamples.every(n=>Number.isFinite(n) && n>0));
powderSamples.sort((a,b)=>a-b);
console.log(`2.14M powder calls without cleats, median ${powderSamples[2].toFixed(2)} ms`);
// Generated terrain plus a replenished falling sand curtain, with zero or 50 slope blocks.
for (const slopes of [0, 50]) {
const times = [];
for (let sample = 0; sample < 6; sample++) {
run(`generateWorld(12345, 1024, 640); weather.next=1e15; money=1e9;
for(let y=16;y<160;y++)for(let x=80;x<480;x++)setCell(y*W+x,EMPTY,AMB[y],0);
for(let k=0;k<${slopes};k++) {const bx=25+(k%10),by=32+Math.floor(k/10)*5-(k%10);
placeBlock(BP_BELT_UP,1,bx,by,true);}
for(let t=0;t<60;t++){for(let x=80;x<480;x++)if(mat[16*W+x]===EMPTY)setCell(16*W+x,SAND,AMB[16],0);simTick();}`);
const start = performance.now();
run(`for(let t=0;t<180;t++){for(let x=80;x<480;x++)if(mat[16*W+x]===EMPTY)setCell(16*W+x,SAND,AMB[16],0);simTick();}`);
if (sample) times.push((performance.now()-start)/180);
}
assert(times.every(n=>Number.isFinite(n) && n>0)); times.sort((a,b)=>a-b);
console.log(`generated falling world, ${slopes} slopes: ${times[2].toFixed(3)} ms/tick; ${times.map(n=>n.toFixed(3)).join(', ')}`);
}