Sidewall belt and screen drawing, cheaper cleat checks (t42, t43)

Far sidewall drawn behind the load with cleat ribs at their physics
positions; sloped screens get a tinted mesh between rails and shake only
when loaded. Powder skips cleat checks outside chunks that have cleats,
and empty slopes let their chunks sleep. Record the screw conveyor and
stall/carry-depth decisions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-26 20:08:21 -04:00
co-authored by Claude Opus 5.5
parent 578b55316b
commit 3ee85429fd
14 changed files with 248 additions and 59 deletions
+16 -7
View File
@@ -289,11 +289,12 @@ function drawWorld() {
const color = slopeBeltColor(sb, x, y, anim, br, bgc, bb);
r = color & 255; g = color >> 8 & 255; b = color >> 16 & 255;
}
const slopeDetail = slopeDetailAt(i, x, y);
const slopeDetail = slopeDetailAt(i, x, y, sm);
if (slopeDetail) {
r = slopeDetail === 1 ? 145 : slopeDetail === 3 ? 96 : 48;
g = slopeDetail === 1 ? 125 : slopeDetail === 3 ? 106 : 52;
b = slopeDetail === 1 ? 94 : slopeDetail === 3 ? 120 : 60;
const wave = slopeDetail === 2 && ((x + beltGrade(blockP[slopeWallOwner]) * y - slopePhase[slopeWallOwner]) & 3) < 2;
r = slopeDetail === 1 ? 100 : wave ? 51 : 43;
g = slopeDetail === 1 ? 104 : wave ? 55 : 47;
b = slopeDetail === 1 ? 112 : wave ? 63 : 55;
}
// incandescence
if (T > 450 && m !== EMPTY && incand) {
@@ -345,7 +346,13 @@ function drawWorld() {
((y - ((sb / BW) | 0) * BS + 8) << 16) | ((x - (sb % BW) * BS + 8) << 8);
if (slopeArt) { r = fm ? COLR[fm] : 0; g = fm ? COLG[fm] : 0; b = fm ? COLB[fm] : 0; }
}
if (slopeDetail) cl = 4;
if (slopeDetail === 1) cl = 4;
else if (slopeDetail === 2) {
const wb = slopeWallOwner;
cl = beltGrade(blockP[wb]) < 0 ? 31 : 32;
tpx[row + bx] = ((128 | slopePhase[wb] | ((slopeBeltJoins[wb] & 12) << 1)) << 24) | cl |
((y - ((wb / BW) | 0) * BS + 8) << 16) | ((x - wb % BW * BS + 8) << 8);
}
top = cl << 24;
fpx[row + bx] = (tb ? 0xff000000 : 0) | (cl === 5 ? 0xff0000 : 0) | (cl === 3 ? 0xff00 : 0) | (cl === 1 && !builtForLight(i, x, y) ? 0xff : 0);
}
@@ -396,7 +403,7 @@ function drawWorld() {
if (blocked) { tr = 230; tg = 70; tb = 60; }
else if (isWall(code) && WALL_OF[v]) { const wm = WALL_OF[v]; tr = (COLR[wm] + 90) / 2; tg = (COLG[wm] + 190) / 2; tb = (COLB[wm] + 230) / 2; }
const slope = isSlopeBelt(code), joins = slope ? slopeBeltConnections(gbx, gby, code, ghostBlocks) : 0;
for (let dy = slope ? -4 : 0; dy < (slope ? 8 : BS); dy++) for (let dx = slope ? -4 : 0; dx < (slope ? 8 : BS); dx++) {
for (let dy = slope ? -9 : 0; dy < (slope ? 8 : BS); dy++) for (let dx = slope ? -5 : 0; dx < (slope ? 9 : BS); dx++) {
let sd = 0;
if (slope) {
const x = gbx * BS + dx, y = gby * BS + dy;
@@ -404,7 +411,9 @@ function drawWorld() {
const i = y * W + x, n = (y >> 2) * BW + (x >> 2);
if (n !== b && (mat[i] !== EMPTY || part[i] || mach[i] || occ[i] || blockP[n])) continue;
sd = slopeBeltShape(x + 0.5, y + 0.5, b, joins, code);
if (sd > 0) continue;
const rib = !isFilter(code) && slopePreviewCleat(x, y, b, code);
if (sd > 0 && !rib && (isFilter(code) || slopeWallShape(x + 0.5, y + 0.5, b, code) > 0)) continue;
if (rib) sd = -0.1;
}
if (isSlope(code) && !slopeCell(code, dx, dy)) continue;
const sx = gbx * BS + dx - vx0, sy = gby * BS + dy - vy0;